Why?
The only achievements in-game that offer any challenge are the speed run/timed achievements. The player can get any other achievement by simply spending a lot of time with the game and pulling off some very simple feats after reaching certain parts of the game, in mostly peaceful worlds. Ultimately, the most efficient way of earning achievements becomes abusing the world generator, which actually ruins the fun of the game. I'm looking at fff-225. There have to be achievements tied to specific world presets, because you need to make a difference between players who cleared the game on near-peaceful difficulty and the Factorio veterans who sent off 100 spaceships from hell. (Death World)In other words:
Cabble wrote:Give us a challenge!
What?
Achievements tied to world presets that instantly fail if the world is generated with any other setting.There should be a Death World variant for launching a rocket, producing a certain amount of an intermediate product and more.