- Fixed shifting for half-belt drawn as part of loader. (58919)
- Added recipe-prototype show_amount_in_title and always_show_products.
- Added Added LuaRecipePrototype::show_amount_in_title and always_show_products read.
viewtopic.php?f=3&t=54538bman212121 wrote:I should probably post in here as well. So this will definitely break fluid wagons, and reduce their size. What else is going to be broken from .15 -> .16?
The train pathfinder has changed in regards to finding stations with the same name. Terrain generator has changed, so loading old maps will result in strange transitions. VRAM requirement for HD sprites has increased.bman212121 wrote: I'm looking specifically for what will blow up when your game auto updates your .15 map to .16.
I've pushed a few maps through upgrades before, and it wasn't too bad. The last move broke research, and it completely changed boilers requiring power generation to be reworked. But knowing what to actually look for is super helpful versus wandering around a 40MB map and trying to figure out which parts are no longer working.steinio wrote:Best way would be to make a backup of your current save, start in 0.16 and check it.
If you're not happy with it, change back to 0.15.
Sooner or later you must migrate or start a new game.
My map is actually from a 0.9.8 game. I wonder around my 100MB+ map all the time and find things that arn't working.bman212121 wrote: But knowing what to actually look for is super helpful versus wandering around a 40MB map and trying to figure out which parts are no longer working.
Thanks for the heads up guys! I'll know what to look at when I try to make the jump.
No. The transition tile used to be barely covered by land making it look like entities are built in the water.bman212121 wrote:So for the transition, I assume this will change the tiles underneath entities that were built on these tiles to the correct ones? Or will the game eat whatever item was placed on these tiles?
Also see FFF 199JimBarracus wrote:No. The transition tile used to be barely covered by land making it look like entities are built in the water.bman212121 wrote:So for the transition, I assume this will change the tiles underneath entities that were built on these tiles to the correct ones? Or will the game eat whatever item was placed on these tiles?
In 0.16 the transition happens on the water tile, where you can't build.
Tiles that are free for building stay the same, they are just 100% land plus a bit of land on the water tile.