Create new map, then execute following:
Code: Select all
/c game.player.teleport({210,210})
/c tiles={}; for x = -205,205 do for y = -205,205 do table.insert(tiles, {name="water", position={x, y}}); end end; game.player.surface.set_tiles(tiles, true);
/c game.player.character.die("player");
Second command is replacement for water fill (if using mods like "waterfill")
Third command is replacement for train or biter attack...
After last command there is notice "Couldn't find suitable position to put the player in the perimiter of 200 tiles from the point {0.000, 0.000} [ok]", map is stopped and factorio returns to main menu.
This is so rare and intentional, it will probably land in "won't fix", but here is also my question (i could not test this myself): what will happen in multiplayer? - will all players quit as game state is invalid? will they desync? or joining player will be dropped and game will be "no join death world?" or can it be used by admin to stop server or for griefing?
-- edit:
Same goes if area from (-200,-200) to (200,200) is filled with solar panels (see attachment)