game crashes at same spot each attempt to play over

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
yursuckendirt
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game crashes at same spot each attempt to play over

Post by yursuckendirt »

I love this game but last couple of days I keep crashing. I updated to 16.5 then 16.6 and now running 16.7. Same problem.
Just walking between location and crash.
I am new to bug reporting, let me know if I am not doing this right.
Version: 0.16.0
Date: 13. 12. 2017
Attachments
factorio-current.log
crash log file
(9.78 KiB) Downloaded 63 times
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TruePikachu
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Re: game crashes at same spot each attempt to play over

Post by TruePikachu »

Code: Select all

   0.001 2017-12-23 13:10:07; Factorio 0.16.7 (build 34551, win64, alpha)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Dave/AppData/Roaming/Factorio [317939/474426MB]
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 8 cores, RAM: 16286MB]
   0.015 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.016 Available display adapters: 1
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 2560x1080, 32bit, 60Hz}
   0.017 Create display on adapter 0. Size 1280x720 at position [630, 162].
   0.086 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8266
   0.086 D3DFMT_A8 is not supported format for surfaces.
   0.086 D3DFMT_L8 is not supported format for surfaces.
   0.088   Video memory size (dedicated video/dedicated system/shared system/available): 8115/0/8143/4085 MB
   0.115 DSound: Starting _dsound_update thread
   0.116 DSound: Enter _dsound_update; tid=5820
   0.116 Device reset internal.
   0.120 Desktop composition is active.
   0.120 Graphics settings preset: extreme
   0.120 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.120                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.381 Loading mod settings angelsinfiniteores 0.7.3 (settings.lua)
   0.381 Loading mod settings AutoDeconstruct 0.1.10 (settings.lua)
   0.386 Loading mod core 0.0.0 (data.lua)
   0.436 Loading mod base 0.16.7 (data.lua)
   0.792 Loading mod FARL 2.0.1 (data.lua)
   0.829 Loading mod angelsinfiniteores 0.7.3 (data.lua)
   0.866 Loading mod auto-research 4.0.2 (data.lua)
   0.900 Loading mod autofill 2.0.1 (data.lua)
   0.934 Loading mod bullet-trails 0.3.1 (data.lua)
   0.967 Loading mod EvoGUI 0.4.301 (data.lua)
   1.003 Loading mod Laser_Beam_Turrets 0.2.0 (data.lua)
   1.036 Loading mod base 0.16.7 (data-updates.lua)
   1.075 Loading mod FARL 2.0.1 (data-updates.lua)
   1.109 Loading mod bullet-trails 0.3.1 (data-updates.lua)
   1.145 Loading mod FARL 2.0.1 (data-final-fixes.lua)
   1.179 Loading mod auto-research 4.0.2 (data-final-fixes.lua)
   1.221 Checksum for core: 336935676
   1.221 Checksum of base: 2818434856
   1.221 Checksum of FARL: 1212406221
   1.221 Checksum of angelsinfiniteores: 1532144956
   1.221 Checksum of auto-research: 1245212902
   1.221 Checksum of AutoDeconstruct: 2582707891
   1.221 Checksum of autofill: 350303756
   1.221 Checksum of bullet-trails: 469261698
   1.221 Checksum of EvoGUI: 1075929870
   1.221 Checksum of Laser_Beam_Turrets: 133330043
   1.331 Loading sounds...
   2.967 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1514053821
   2.967 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   3.070 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
   3.073 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.075 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/alpha-mask.cso
   3.087 Initial atlas bitmap size is 16384
   3.090 Created atlas bitmap 16384x5946 [none]
   3.252 Created atlas bitmap 16384x1003 [shadow]
   3.270 Created atlas bitmap 16384x682 [decal]
   3.289 Created atlas bitmap 8192x1500 [mipmap]
   3.301 Created atlas bitmap 8192x800 [mipmap, smoke]
   3.317 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
   3.338 Created atlas bitmap 8192x1108 [no-crop, trilinear-filtering, icon, light]
   3.355 Created atlas bitmap 8192x238 [alpha-mask]
  10.849 Sprites loaded
  10.849 Convert atlas 8192x1500 to: mipmap 
  10.885 Convert atlas 8192x800 to: mipmap 
  10.905 Convert atlas 8192x2500 to: min-linear 
  10.964 Convert atlas 8192x1108 to: trilinear-filtering 
  10.991 Convert atlas 8192x238 to: alpha-mask
  11.175 Custom inputs active: 6
  11.181 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=yursuckendirt&token=<private>&apiVersion=2
  24.060 0 packages available to download (experimental updates enabled).
  24.092 Factorio initialised
  34.365 Loading map C:\Users\Dave\AppData\Roaming\Factorio\saves\_autosave3.zip: 13270570 bytes.
  34.455 Loading Level.dat: 31173838 bytes.
  34.461 Info Scenario.cpp:135: Map version 0.16.7-4
  34.961 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  34.961 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
  34.961 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 3; timestamp = 1511116941; records: (id: 0, 0; label: "", preview: false, empty: false; book [id: 0, 2; label: "", preview: false, empty: false])
  35.099 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
  35.106 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 3; timestamp = 1511116941; records: (id: 0, 0; label: "", preview: false, empty: false; book [id: 0, 2; label: "", preview: false, empty: false])
  35.106 Loading script.dat: 13749 bytes.
  35.116 Checksum for script C:/Users/Dave/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
  35.126 Checksum for script __FARL__/control.lua: 513374455
  35.127 Checksum for script __auto-research__/control.lua: 3097282001
  35.129 Checksum for script __AutoDeconstruct__/control.lua: 1003853265
  35.139 Checksum for script __autofill__/control.lua: 2417227806
  35.142 Checksum for script __EvoGUI__/control.lua: 1091021108
 185.781 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6fe9ab9e4
ModuleBase: 0x00007ff6fe730000, ImageSize: 012ee000, RelativeAddress: 0027b9e4
 185.782 Error CrashHandler.cpp:292: Access Violation: Read at address 000000000000026E
 185.782 Error CrashHandler.cpp:308: Exception Context:
rax=0000003bd27ff3c8, rbx=000000d8fffffeee, rcx=0000013ffebe8e20,
rdx=0000000000000248, rsi=0000013ffebe8e20, rdi=0000000000000248,
rip=00007ff6fe9ab9e4, rsp=0000003bd27ff2c0, rbp=0000000000000000,
 r8=0000003bd27ff4b0,  r9=000000000000d8bc, r10=0000003bd27ff4a0,
r11=0000003bd27ff4b0, r12=000000000000000a, r13=0000000000000009,
r14=0000000000000000, r15=0000003bd27ff660
 185.782 Crashed in C:\Program Files\Factorio\bin\x64\factorio.exe (0x00007ff6fe730000 - 0x00007ff6ffa1e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3f6r7i\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3f6r7i\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3f6r7i\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3f6r7i\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3f6r7i\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8E7A94F0)
00007FFB8E7A94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91928508)
00007FFB91928508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91910F56)
00007FFB91910F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91924C3D)
00007FFB91924C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9189D1B8)
00007FFB9189D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB91923B6E)
00007FFB91923B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3f6r7i\src\graphics\drawqueue.cpp (422): DrawQueue::drawScaled
c:\cygwin64\tmp\factorio-3f6r7i\src\entity\transportbeltconnectable.cpp (749): TransportBeltConnectable::drawItemsOnStraightBelt
c:\cygwin64\tmp\factorio-3f6r7i\src\entity\transportbelt.cpp (230): TransportBelt::drawItems
c:\cygwin64\tmp\factorio-3f6r7i\src\graphics\entityrenderer.cpp (282): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-3f6r7i\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-3f6r7i\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8F2A1FE4)
00007FFB8F2A1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB918EEF91)
00007FFB918EEF91 (ntdll): (filename not available): RtlUserThreadStart
 186.842 Error CrashHandler.cpp:128: Map tick at moment of crash: 9729030
 186.842 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 201.418 Creating crash dump.
 201.487 CrashDump success
Rseding91
Factorio Staff
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Posts: 14778
Joined: Wed Jun 11, 2014 5:23 am
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Re: game crashes at same spot each attempt to play over

Post by Rseding91 »

Can you please upload the save file and steps you're doing that makes it crash?
If you want to get ahold of me I'm almost always on Discord.
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