Decider Combinator - Inverted Input Count

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Gertibrumm
Fast Inserter
Fast Inserter
Posts: 162
Joined: Fri Jun 03, 2016 6:54 pm
Contact:

Decider Combinator - Inverted Input Count

Post by Gertibrumm »

The suggestion would be a third button in the decider combinator, it adds the option to output the inverted inputcount to the existing output 1 and output inputcount.

- Less clicks for a "inverter combinator" (arithmetic combinator with *-1 is 7 clicks, couple of "E" pressed and typing delete + "-1") = super annoying
- Eliminates limitations I encountered when building my factory control unit (I could half the combinator count while keeping the calculating speed)

It is not a worldchanger but certainly helps
Yoyobuae
Filter Inserter
Filter Inserter
Posts: 511
Joined: Fri Nov 04, 2016 11:04 pm
Contact:

Re: Decider Combinator - Inverted Input Count

Post by Yoyobuae »

And most important: It is symmetrical. ;)

If an operation is useful, it is very likely that it's inverse is also useful. Combinators kinda lack in those regards a bit:
  • No >= and <= conditionals (inverse of < and >)
  • No negated outputs (as above)
  • No inverted filters (for inserters)
All of those were requested at some point . Some of might already be implemented for 0.15, though.
Post Reply

Return to “Ideas and Suggestions”