Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

Moderator: Arch666Angel

morsdux
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Re: Bugs & FAQ

Post by morsdux » Thu May 16, 2019 8:29 pm

Hi, I encountered a bug, using angel+bob+aai packs, the "crawler" construction vehicle moving instantly deletes all the fuel in the vehicle burner generator.

MageKing17
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Re: Bugs & FAQ

Post by MageKing17 » Thu May 16, 2019 8:39 pm

jodokus31 wrote:
Mon May 13, 2019 8:26 am
A bigger problem was more, to get rid of too much sodium hydroxide. Now you can turn it to liquid and void it.
Void it how, exactly? Sodium Hydroxide Solution doesn't have any void recipes.

jodokus31
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Re: Bugs & FAQ

Post by jodokus31 » Thu May 16, 2019 9:31 pm

MageKing17 wrote:
Thu May 16, 2019 8:39 pm
jodokus31 wrote:
Mon May 13, 2019 8:26 am
A bigger problem was more, to get rid of too much sodium hydroxide. Now you can turn it to liquid and void it.
Void it how, exactly? Sodium Hydroxide Solution doesn't have any void recipes.
Upps, I heard it somewhere but didn't actually tested it myself as i'm not there yet. (seablock marathon attempt) I assumed it must be in a clarifier, but FNEI is not telling about a void recipe... :?

evandy
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Re: Bugs & FAQ

Post by evandy » Sat May 18, 2019 3:31 am

With all Bobs & all Angels installed, I am getting both Bob's Chemical Plants, and Angels as well. This seems horribly wrong...

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Re: Bugs & FAQ

Post by evandy » Sat May 18, 2019 2:12 pm

Also, icon scaling does not work for buffer warehouses and silos. (The Buffer warehouse has the small icon, you just can't see it behind the logistic warning.)

Image

Goou
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Re: Bugs & FAQ

Post by Goou » Sat May 18, 2019 5:18 pm

Hello, I have this problem and I do not know what to do about it ...
Plis help
Attachments
problem factorio.png
problem factorio.png (80.27 KiB) Viewed 790 times

katjezz
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Re: Bugs & FAQ

Post by katjezz » Sun May 19, 2019 6:48 pm

Goou wrote:
Sat May 18, 2019 5:18 pm
Hello, I have this problem and I do not know what to do about it ...
Plis help
I have the exact same issue, most likely caused by https://mods.factorio.com/mod/PyCoalTBaA

kingarthur
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Re: Bugs & FAQ

Post by kingarthur » Sun May 19, 2019 9:25 pm

katjezz wrote:
Sun May 19, 2019 6:48 pm
Goou wrote:
Sat May 18, 2019 5:18 pm
Hello, I have this problem and I do not know what to do about it ...
Plis help
I have the exact same issue, most likely caused by https://mods.factorio.com/mod/PyCoalTBaA
It shouldn't be as I didnt do anything with the icon size. But a save file or a list of the minimum mods needed to cuase the issue and I can get it fixed it is

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Re: Bugs & FAQ

Post by Skeg » Mon May 20, 2019 11:42 am

Seablock on the latest experimental, happened a few days ago, any ideas how to fix?
Capture.PNG
Capture.PNG (19.14 KiB) Viewed 668 times
Edit: Had to install Bobs personal Equipment mod.

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Re: Bugs & FAQ

Post by alercah » Tue May 21, 2019 1:47 am

I'm playing a new Seablock game, so forgive me for not checking without the additional patches from Seablock, but I'm noticing that advanced steel smelting seems to offer no benefit over regular?

While regular ore smelting gets you 3 plates from 4 ores, advanced gets you 1:1. But steel smelting is 2 steel from 8 iron, while advanced offers 6 steel ingots from 24 iron... the same ratio. There's a slight improvement to the oxygen use but that's hardly a big deal. Additionally, unless my math is wrong, going via a coil has little benefit, as it adds an extra step in exchange for slightly faster processing. It doesn't seem worthwhile to have two separate steps here?

Is this a side effect of Bob changing the steel recipe to include oxygen?

P.S. Bob's electrolyser is still craftable, but useless.

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Re: Bugs & FAQ

Post by boran_blok » Tue May 21, 2019 6:28 am

I think the main advantage you get is that you can mix the ingots with other metals to end up with more steel.

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Re: Bugs & FAQ

Post by ukezi » Tue May 21, 2019 9:13 am

alercah wrote:
Tue May 21, 2019 1:47 am
Is this a side effect of Bob changing the steel recipe to include oxygen?
You should post stuff like this in the seablocks thread as seablocks changes a lot.
Yes. At least in earlier versions of seablocks it started out as 8 iron :1 steel.

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Re: Bugs & FAQ

Post by Warlordomega » Tue May 21, 2019 6:31 pm

Getting a crash with Bobs Metals, Chemicals, and Intermediaries stating the aluminium sprite size is too large.

GrandPhoenix82
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Re: Bugs & FAQ

Post by GrandPhoenix82 » Tue May 21, 2019 6:54 pm

Warlordomega wrote:
Tue May 21, 2019 6:31 pm
Getting a crash with Bobs Metals, Chemicals, and Intermediaries stating the aluminium sprite size is too large.
Yeah me too.
I tried editing angelssmelting_0.5.5.zip\angelssmelting_0.5.5\prototypes\smelting-override-global.lua
and adding icon_size to all the icon defined in the
"--OVERRIDE FOR BOBs
if bobmods and bobmods.plates then"
section, like so:

data.raw["item"]["tin-plate"].icon = "__angelssmelting__/graphics/icons/plate-tin.png"
data.raw["item"]["tin-plate"].icon_size = 32
data.raw["item"]["tin-plate"].subgroup = "angels-tin-casting"
data.raw["item"]["tin-plate"].order = "a"
data.raw["item"]["nickel-plate"].icon = "__angelssmelting__/graphics/icons/plate-nickel.png"
data.raw["item"]["nickel-plate"].icon_size = 32
data.raw["item"]["nickel-plate"].subgroup = "angels-nickel-casting"
data.raw["item"]["nickel-plate"].order = "a"

But that only changed the error on load to one where it was bitching about the plate-nickel.png instead.
Last edited by GrandPhoenix82 on Tue May 21, 2019 7:05 pm, edited 1 time in total.

Fargorn
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Re: Bugs & FAQ

Post by Fargorn » Tue May 21, 2019 7:02 pm

Warlordomega wrote:
Tue May 21, 2019 6:31 pm
Getting a crash with Bobs Metals, Chemicals, and Intermediaries stating the aluminium sprite size is too large.
Got the same error with aluminium any fix yet? It started after updating mods today

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Re: Bugs & FAQ

Post by infantryman4life » Tue May 21, 2019 7:12 pm

i just updated bobs metals, chemicals and intermediates mod and i got this error

https://imgur.com/0LFNr6v

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Re: Bugs & FAQ

Post by katalex » Tue May 21, 2019 7:38 pm

Снимок экрана от 2019-05-21 22-35-21.png
Снимок экрана от 2019-05-21 22-35-21.png (59.43 KiB) Viewed 521 times

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Arch666Angel
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Re: Bugs & FAQ

Post by Arch666Angel » Tue May 21, 2019 8:05 pm

I'm on holidays so it will take some days till I'm back and able to fix this. Only solution until then is to not upgrade bobsplate

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Re: Bugs & FAQ

Post by Fargorn » Tue May 21, 2019 8:12 pm

Arch666Angel wrote:
Tue May 21, 2019 8:05 pm
I'm on holidays so it will take some days till I'm back and able to fix this. Only solution until then is to not upgrade bobsplate
Both good and bad news :)

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Re: Bugs & FAQ

Post by CoolBear » Tue May 21, 2019 8:56 pm

The problem with bobsplates and the plate-aluminium error is that Bob resized some of the icons. A temp fix can be done while we wait for Arch666Angel to get back from having fun. (if going back down a version with bobsplates is not acceptable)

1. Extract the mod "angelssmelting_0.5.5.zip" to the same mod directory (should be in "c:/Users/<username>/AppData/Roaming/Factorio/mods/", ymmv)
2. Delete "angelssmelting_0.5.5.zip"
3. Resize these files to 64x64: (photoshop, paint, paint.net, etc)

Code: Select all

    angelssmelting_0.5.5/graphics/icons/plate-nickel.png
    angelssmelting_0.5.5/graphics/icons/plate-lead.png
    angelssmelting_0.5.5/graphics/icons/plate-invar.png
    angelssmelting_0.5.5/graphics/icons/plate-gunmetal.png
    angelssmelting_0.5.5/graphics/icons/plate-gold.png
    angelssmelting_0.5.5/graphics/icons/plate-cobalt.png
    angelssmelting_0.5.5/graphics/icons/plate-bronze.png
    angelssmelting_0.5.5/graphics/icons/plate-brass.png
    angelssmelting_0.5.5/graphics/icons/plate-aluminium.png
This should be enough to get the game up and running, haven't done extensive testing, but it seems to work here.
Obvious warning that you do this at own risk and such!

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