Improved Vehicle Control

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ssilk
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Improved Vehicle Control

Post by ssilk » Mon Mar 07, 2016 2:07 am

Players have the problem to control the car/tank at high speed, if they want just to drive long, straight road.


viewtopic.php?f=6&t=6015 Fine steering control for cars using the mouse
viewtopic.php?f=6&t=10315 Roads/streets as steering guide. Cars will try to stay on it
viewtopic.php?f=6&t=12992 Self Driving Cars
viewtopic.php?f=6&t=14268 Car steering aid
viewtopic.php?f=6&t=15377 Car aligns to cardinal directions
viewtopic.php?f=6&t=20923 Stock Better Vehicle Control
viewtopic.php?f=6&t=43829 drive straight


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tobsimon
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Re: Improved Vehicle Control

Post by tobsimon » Sun Jun 19, 2016 8:29 am

This topic also belongs here:

viewtopic.php?f=6&t=10315 Roads/streets as steering guide. Cars will try to stay on it

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ssilk
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Re: Improved Vehicle Control

Post by ssilk » Sun Jun 19, 2016 4:59 pm

Thanks, good find. :)
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Re: Improved Vehicle Control

Post by Sacredd » Thu Oct 27, 2016 11:52 am

Look on mod vehicle snap for 0.14.x. Its great.

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Re: Improved Vehicle Control

Post by The_Mtn_Dew_Master » Wed Nov 29, 2017 11:36 am

Drifting a factorio car
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Re: Improved Vehicle Control

Post by Ruuttu » Sat Jun 09, 2018 7:39 pm

Here's what bothers me.

If you press W to go forward - or S to go backward - while the car is moving in the opposite direction, the car simply stops.

To change direction, you must do the following:
- Release forward, press backward instead.
- Wait for the car to stop.
- Release backward, press backward again.

This holds true if the car has _any_ velocity, even a tiny amount. Try this:
- While the car is still, press forward _very_ briefly. Let the car roll forward on its own.
- Notice the car is still moving after 10 seconds. After about 20 seconds tho, it looks like it has stopped.
- Press backward. Notice the car doesn't move backward, because it actually still has _just a tiny bit_ forward velocity left.

Cars usually have a pretty consistent behavior in video games.
I was getting badly eaten in the tutorial, because I was constantly getting "stuck" in the middle of biters. I'm pressing a key and the car just sits there. It was pretty annoying :P

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Re: Improved Vehicle Control

Post by MoleOnDope » Fri Feb 22, 2019 11:31 am

Hello, this fairly recent post fits in the "improved vehicle control" category pretty well in my oppinion:

viewtopic.php?f=6&t=64257

Thanks, carry on!

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Re: Improved Vehicle Control

Post by jim lee » Wed Apr 03, 2019 4:24 pm

As for the car, can we just have the turning radius increase as a function of the speed? That way, as it goes faster the steering gets less "touchy". Want to turn sharp? Just slow down.

I bet there's a mod for this, but I'm too new to understand Mods yet.

-jim lee

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Re: Improved Vehicle Control

Post by OliB150 » Fri May 31, 2019 6:05 am

I agree with this, I’ve struggled a bit with driving the car along and have found myself having to alternately tap A and D to go in a straight(ish) line by snaking.

One other suggestion of mine is to be able to set a different default zoom value compared to standard, such that when you enter a vehicle it zooms out. This is something I’ve had to take to doing manually, as I found that the car goes at such speed and doesn’t stop quickly (which is realistic) that by the time a tree, or building or electric pole comes onto the screen in your path, you’re going to hit it. Zooming out allows me to see what’s coming and better avoid it in time. Exiting the vehicle should restore you to the zoom level you had previously.

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Re: Improved Vehicle Control

Post by SuicideJunkie » Mon Jun 17, 2019 4:38 am

Biasing the camera towards the direction of travel might be good too,along with the zoom out.
The faster you go, the less you care about stuff you've left in your dust and the more you care about the stuff coming up in front.

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