Version 0.12.21
Posted: Wed Jan 06, 2016 2:49 pm
- Changes
- Dropped support for OS X 10.6 Snow Leopard.
- Bugfixes
- Fixed random crash with "Trying to make chunk at unreasonable position" (https://forums.factorio.com/forum/vie ... hp?t=18161)
- Fixed crash when calling the set_tiles with non existent terrain parameter. (https://forums.factorio.com/forum/vie ... hp?t=18219)
- Fixed that label could go out of the window in other settings. (https://forums.factorio.com/forum/vie ... hp?t=18186)
- Fixed that the energy progress bar was missing on personal roboport equipment. (https://forums.factorio.com/forum/vie ... hp?t=18263)
- Cannon shells will not have plural in the item name to be consistent with other items. https://forums.factorio.com/forum/vie ... hp?t=18237)
- Fixed slight direction bias with the flamethrower (https://forums.factorio.com/forum/vie ... hp?t=18361).
- Fixed items in logistic GUI sometimes disappearing or reappearing.(https://forums.factorio.com/forum/vie ... hp?t=18486)
- Fixed copy&paste on linux, again (https://forums.factorio.com/forum/vie ... hp?t=18577).
- Fixed controls settings gui bad alignment in some situations(https://forums.factorio.com/forum/vie ... hp?t=18484).
- Fixed the scripting error in the 3rd level of the transport belt madness.
- Fixed various scripting errors in the tight-spot scenario.
- Fixed that enemy train stations were selectable when setting train destination. (https://forums.factorio.com/forum/vie ... hp?t=18485)
- Fixed crash that could happen when logistic networks are disconnected. (https://forums.factorio.com/forum/vie ... hp?t=18607)
- Fixed invalid gui pointing messages (visible namely in the first demo level).
- Fixed that entities could overlap wrongly in blueprint preview. (https://forums.factorio.com/forum/vie ... hp?t=18483)
- Fixed that roboport sound continued even when it was out of power.
- Fixed that train could crash a gate by accelerating too fast. (https://forums.factorio.com/forum/vie ... hp?t=18639)
- Fixed construction robots would lose their charging destination when roboport is activated/deactivated (https://forums.factorio.com/forum/vie ... hp?t=18614)
- Fixed that entities marked for deconstruction would be instead rebuilt if they were destroyed before the actual deconstruction (https://forums.factorio.com/forum/vie ... hp?t=18875).
- Fixed undefined behaviour (crashes) when manually (from script) deactivated entity was killed and rebuilt by construction robot. (https://forums.factorio.com/forum/vie ... hp?t=18792)
- Fixed the scripting bug in the first tutorial level. (https://forums.factorio.com/forum/vie ... hp?t=18902)
- Scripting
- Fixed the defines.circuitconditionindex.inserter_logistic value (should be 2 not 1).
- Fixed crash when accessing item on the ground inserted into belt. (https://forums.factorio.com/forum/vie ... hp?t=18331)
- When attacking a player in a tank, the tank will be attacked instead of the player direction (https://forums.factorio.com/forum/vie ... hp?t=18930)
- Modding
- Better error message when specifying list of filenames instead of one in rotated sprite. (https://forums.factorio.com/forum/vie ... hp?t=18204)