Hey all,
I have a setup currently where I'm using trains to transport humans on a busy cargo line.
I noticed after trying to test more than one train on the line, I set the time at the station to 0 seconds (to keep things moving quick for the test). Now I house my stations within gates for protection, so once I set the time down, I was able to notice the train crashes into a gate within 1-2 spaces of the station if it has no cargo attached, presumably because it can take off so fast.
Replication:
- Build a station with a gate 1-2 spaces infront
- Shedule a train with nothing attached
- Set the time at station to 0 seconds
I'll let this gif do all the talking.
https://dl.dropboxusercontent.com/u/499 ... ateBug.gif
Regards,
Cbrad24
[0.12.20] [kovarex] Trains + Gates
Re: Trains + Gates
That's a nice gif
"I ain't got time to wait for that gate to open! I'm a locomotive, lol!"
Edit: Oh, and the construction bot - "Oh, not that impatient locomotive again *sigh*"
"I ain't got time to wait for that gate to open! I'm a locomotive, lol!"
Edit: Oh, and the construction bot - "Oh, not that impatient locomotive again *sigh*"
Re: [0.12.20] [kovarex] Trains + Gates
Thx for the report, it is fixed for 0.12.21 now.