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Version 2.0.33

Posted: Tue Jan 28, 2025 12:43 pm
by FactorioBot
Minor Features
  • Show a warning in the blueprint library if it's using a lot of RAM.
  • Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
  • Added fluid contents to the pumpjack tooltip. (117211)
Changes
  • Added hatch count info to platform hub, landing pad and rocket silo.
  • Reduced how much you can zoom out in god controller.
  • Multiplayer selection rectangles will only show the player name if the player's character is not visible on-screen.
  • Moved biter egg handling to be required by promethium science pack instead of quantum processors because that's when they are really needed.
Graphics
  • Fixed reflections on water being broken. (124269)
  • Baked in shadows of decaying enemies to have them draw better when on transport belts, and also to save on VRAM. (116164)
  • Tweaked some colours of recipes in biochambers so they're a bit easier to tell apart.
  • Added destroyed graphics for crushers, and improved their graphics a little bit.
  • Added destroyed graphics for space platform thrusters.
  • Improved icons of cargo pod.
  • Added icon for the technology effect of elevated rails.
  • Removed unused spritesheets from the game data folder.
Optimizations
  • Demolishers are now no longer simulated when they are irrelevant to gameplay, and off-screen demolishers are now only partially simulated. (120275)
Bugfixes
  • Fixed that modded rocket silo ingredients that could spoil would not be inserted into the rocket silo crafting inventory. (123081)
  • Fixed that some startup errors would cause the mod list to be set to "enable all". (126164)
  • Fixed that a demolisher dying to a nuclear reactor meltdown didn't count as a player kill for statistics or achievements. (124442)
  • Fixed scaled rich text was not rendered properly. (126092)
  • Removed duplicated frame in the fusion generator animation. (123796)
  • Fixed that the rail planner did not work on the edges of larger screens. (126120)
  • Fixed that LuaPlayer::set_controller would erroneously toggle double-remote view, causing corrupted remote driving states. (121791)
  • Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. (119181)
  • Fixed request satisfied item selection list showing all qualities. (125577)
  • Fixed large amounts of unfulfilled requests blocking delivery of available items. (124909)
  • Fixed that turbo splitters used slightly less energy than other splitters to not freeze. (126163)
  • Fixed rocket silo tooltip was not aggregating similar items from rocket inventory. (123590)
  • Fixed that you couldn't re-select the same item when opening the remote view ghost picker. (125403)
  • Fixed that calling LuaGuiElement::remove_tab would not remove the tab content in some cases. (115901)
  • Fixed that LuaGuiElement::selected_tab_index would not update when a tab was removed. (115901)
  • Fixed that hovering asteroids in a space route in Factoriopedia with a controller didn't highlight the relevant line in the graph.
  • Fixed lamps with 'always_on' set in the prototype would still show the checkbox in the lamp GUI. (126104)
  • Fixed train stop GUI recentering when trains count goes to 0. (125861)
  • Fixed surface list not updating platform position icons when passing a space location without stopping. (123977)
  • Fixed assembling machine recipe tooltip not showing ingredients with quality. (125089)
  • Fixed edit pin GUI clipping out of the screen at large GUI scales. (118040)
  • Fixed mod info panes retaining scroll distance between selection. (108172)
  • Fixed map generator GUI scrollpane clipping the resource richness sliders. (116539)
  • Fixed spidertron preview zooming in and out in the spidertron UI while walking. (125602)
  • Fixed that the cheat mode crafting GUI didn't show quality options at all times. (126049)
  • Fixed that CLI arguments would not be preserved when restarting due to a mod load error. (109458)
  • Fixed tight spot script crashing when in remote controller. (126242)
  • Fixed LuaSimulation API crashing the game when used incorrectly. (125402)
  • Fixed that space locations marked as hidden were visible in space platform schedule and platform creation GUI. (125418)
  • Fixed that the game would close if a filename-related error was raised in the save game dialog with async saving enabled. (114794)
  • Fixed that quitting from the server console while an async save was running would deadlock the server. (102240)
  • Fixed that clicking "yes" in the crash dialog would not correctly terminate the Factorio process on Linux. (117480)
  • Fixed that roboports marked for deconstruction still wanted to fulfill robot requests. (121024)
  • Fixed that attacking biter bases directly or with artillery could award the "It stinks and they don't like it" achievement. (121625)
  • Fixed that attacking pentapod bases directly or with artillery could award the "It stinks and they do like it" achievement. (121625)
  • Fixed spitters could get stuck attacking trees and rocks blocking their path without dealing any damage to them. (126283)
  • Fixed that module replacement logic on space platforms didn't keep the old module if the new module wasn't available. (124042)
  • Fixed an issue with asteroid collectors reading content when qualities have level changed. (126282)
  • Fixed that rocket turrets and railgun turrets had the wrong fast-replace groups. (125205)
  • Fixed that players in cargo pods would activate gates. (126329)
  • Fixed util.combine_icons calculated scale from icon_size incorrectly. (119797)
  • Fixed that flying text was shown on all surfaces in some cases. (118096)
  • Fixed 'speed' parameter of LuaPlayer::create_local_flying_text() not behaving as documented. (118866)
  • Fixed quality of held tile item not being visible when showing placement preview. (121665)
  • Fixed that technology GUI allowed opening console in multiplayer. (119709)
  • Removed several unused sprites. (123454)
  • Fixed that prototype defined lamp colors didn't work. (124548)
  • Fixed that hidden surface properties would still show in tooltips. (117432)
Modding
  • Renamed WorkingSound::max_sounds_per_type to WorkingSound::max_sounds_per_prototype. The limit is now applied per prototype.
  • Removed WorkingSound::apparent_volume.
  • Removed WorkingSound::audible_distance_modifier, MainSound::audible_distance_modifier and SoundAccent::audible_distance_modifier. Sound::audible_distance_modifier is used instead.
  • Removed PlaySoundTriggerEffectItem::volume_modifier and PlaySoundTriggerEffectItem::audible_distance_modifier.
Scripting
  • Added LuaEntityPrototype::get_pumping_speed. LuaEntityPrototype::pumping_speed is deprecated and should not be used.
  • Added optional 'surface' parameter to LuaPlayer::create_local_flying_text().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Re: Version 2.0.33

Posted: Tue Jan 28, 2025 3:39 pm
by Shogal
FactorioBot wrote: Tue Jan 28, 2025 12:43 pm Demolishers are now no longer simulated when they are irrelevant to gameplay, and off-screen demolishers are now only partially simulated.
Oh, finally SegmentedUnit stopped eating my CPU on every tick, thanks

Re: Version 2.0.33

Posted: Tue Jan 28, 2025 6:27 pm
by mtfreitasf
Good afternoon. I am trying to update it and I am receiving this message:

Update failed: Checking update packages failed: File C:/Program Files/Factorio/data/../doc-html/concepts/Tags.html has unexpected content.

Should I do anything? Thank you, best regards and congratulations for the awesome game.

Marcos

Re: Version 2.0.33

Posted: Tue Jan 28, 2025 6:31 pm
by Loewchen
mtfreitasf wrote: Tue Jan 28, 2025 6:27 pm Good afternoon. I am trying to update it and I am receiving this message:
Update failed: Checking update packages failed: File C:/Program Files/Factorio/data/../doc-html/concepts/Tags.html has unexpected content.
Your installation is broken, you need to reinstall the game.

Re: Version 2.0.33

Posted: Wed Jan 29, 2025 6:00 am
by flamefield
The 2.0.33 version seems to have deleted many texture files. Currently, there are many mods that cannot find texture files and report errors. Will pasting the missing old version texture files into the 2.0.33 version have any impact?

Re: Version 2.0.33

Posted: Wed Jan 29, 2025 7:33 am
by Stringweasel
flamefield wrote: Wed Jan 29, 2025 6:00 am The 2.0.33 version seems to have deleted many texture files. Currently, there are many mods that cannot find texture files and report errors. Will pasting the missing old version texture files into the 2.0.33 version have any impact?
Adding the files won't break anything, so you can do that :)

Re: Version 2.0.33

Posted: Wed Jan 29, 2025 9:01 am
by mikehendi
"Moved biter egg handling to be required by promethium science pack instead of quantum processors because that's when they are really needed."

Nice! Perhaps also consider moving Coal Synthesis as a seperate technology behind Thrusters so we can have coal on Fulgora?

Re: Version 2.0.33

Posted: Wed Jan 29, 2025 9:58 am
by Kalixt
FactorioBot wrote: Tue Jan 28, 2025 12:43 pm Show a warning in the blueprint library if it's using a lot of RAM.
Is there a developer option like UPS/FPS counter to see how much RAM exactly uses blueprint ?