[StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered

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fexatious
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[StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered

Post by fexatious »

I killed my first small demolisher by luring it into a pair of running nuclear reactors with gun turrets. After many save scums, the explosion killed it. I did not get the "If it bleeds, we can kill it" achievement and it did not register in the kill log. The attached save is from a couple of seconds after it dies, with minable segments still present.
Attachments
no kill.jpg
no kill.jpg (851.3 KiB) Viewed 859 times
no cheevo.jpg
no cheevo.jpg (1.16 MiB) Viewed 859 times
just killed worm.zip
(20.05 MiB) Downloaded 17 times
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boskid
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Re: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered

Post by boskid »

It looks like the reactor's meltdown trigger is passing demolisher as the `cause` while reactor itself is a `triggerer`. By changing cause onto a reactor i can see the achievement is being properly given. Since i am not familiar with triggers i will leave this for Dan to apply a fix.
StrangePan
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Re: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered

Post by StrangePan »

There was a rewrite to how damage causes were tracked throughout the engine, and the changes to reactor meltdowns don't really make gameplay sense. This will be fixed in 2.0.33.
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