Spidertron Group

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ikamusme
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Spidertron Group

Post by ikamusme »

(google translate) sorry. i cannot english very well

--------------------------------------------------------------------
TL;DR
Spidertron Group

What ? Why ?
Currently, many remote controls are used to operate multiple spiders.
Setting it up one by one is tiring on your hands, and the large number of remote controls takes up a lot of space.

I think it would be better to give a group for the unit in the remote control settings so that you can move the spiders registered there in batches.

Illiander42
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Re: Spidertron Group

Post by Illiander42 »

You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.

ikamusme
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Re: Spidertron Group

Post by ikamusme »

Illiander42 wrote: ↑
Sun Dec 10, 2023 9:17 am
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
(google translate)
yes. I know that.
But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space.

I think it would be more convenient to group and control multiple spiders with one remote control.
It would be better if there was a patrol function, but for now it is more convenient to group them.

Illiander42
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Re: Spidertron Group

Post by Illiander42 »

ikamusme wrote: ↑
Fri Dec 15, 2023 12:41 pm
Illiander42 wrote: ↑
Sun Dec 10, 2023 9:17 am
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
(google translate)
yes. I know that.
But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space.
You tell 10 spiders to all follow a single spider. That spider's control is now the control for the entire group. Takes a little to set up each group, but spiders shouldn't be dying.

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Re: Spidertron Group

Post by mmmPI »

Illiander42 wrote: ↑
Fri Dec 15, 2023 1:43 pm
ikamusme wrote: ↑
Fri Dec 15, 2023 12:41 pm
Illiander42 wrote: ↑
Sun Dec 10, 2023 9:17 am
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
(google translate)
yes. I know that.
But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space.
You tell 10 spiders to all follow a single spider. That spider's control is now the control for the entire group. Takes a little to set up each group, but spiders shouldn't be dying.
I think you are both correct, it is possible to create groups currently, i use little squads and i color them differently like they have ranks, 1 leader with special color followed by 3 sub-leader with different color and each sub-leader have 5 regular spidertrons following them for a squad of 15 is an example.

But a proper tool to do that would be more confortable, so it's easier to manage sub-squads of repairer and warrior or builder.

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Re: Spidertron Group

Post by ikamusme »

Illiander42 wrote: ↑
Fri Dec 15, 2023 1:43 pm
ikamusme wrote: ↑
Fri Dec 15, 2023 12:41 pm
Illiander42 wrote: ↑
Sun Dec 10, 2023 9:17 am
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
(google translate)
yes. I know that.
But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space.
You tell 10 spiders to all follow a single spider. That spider's control is now the control for the entire group. Takes a little to set up each group, but spiders shouldn't be dying.
Check out the image to see what I mean. Don't you think this is more convenient?
Group Example
Group Example
1.png (502.12 KiB) Viewed 1962 times

Illiander42
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Re: Spidertron Group

Post by Illiander42 »

ikamusme wrote: ↑
Sat Dec 16, 2023 1:32 am
Illiander42 wrote: ↑
Fri Dec 15, 2023 1:43 pm
ikamusme wrote: ↑
Fri Dec 15, 2023 12:41 pm
Illiander42 wrote: ↑
Sun Dec 10, 2023 9:17 am
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
(google translate)
yes. I know that.
But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space.
You tell 10 spiders to all follow a single spider. That spider's control is now the control for the entire group. Takes a little to set up each group, but spiders shouldn't be dying.
Check out the image to see what I mean. Don't you think this is more convenient?
1.png
If you reduce group 1 to a single spider, that's what we have already.

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Re: Spidertron Group

Post by ikamusme »

Illiander42 wrote: ↑
Sat Dec 16, 2023 8:51 pm
If you reduce group 1 to a single spider, that's what we have already.
(google translate)
The main objective is to reduce the number of remote controls.
Don't you feel that it is inconvenient that as the number of spiders increases, the number of remote controls also increases?

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MEOWMI
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Re: Spidertron Group

Post by MEOWMI »

I guess it makes sense. The difficulty, is that you would require almost RTS game controls in addition to having Factorio's game controls. Very difficult to create well, while giving a small return. Remember, the controls have to still remain intuitive and simple.

I'm kind of OK with the current state, but I'm not against improvements. It would be very cool. The current state just means I end up with chestfuls of controllers. I almost never have to go back to them though, but it is nice to be able to and it's really not a problem beyond giving them all individual commands once. You could also just use one remote though, I don't think the Spidertrons lose their follow command when you clear the remote.

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Re: Spidertron Group

Post by Illiander42 »

ikamusme wrote: ↑
Sun Dec 17, 2023 1:19 pm
Illiander42 wrote: ↑
Sat Dec 16, 2023 8:51 pm
If you reduce group 1 to a single spider, that's what we have already.
(google translate)
The main objective is to reduce the number of remote controls.
Don't you feel that it is inconvenient that as the number of spiders increases, the number of remote controls also increases?
You only need the one control to control an entire group already.

ikamusme
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Re: Spidertron Group

Post by ikamusme »

Illiander42 wrote: ↑
Sun Dec 17, 2023 8:10 pm
ikamusme wrote: ↑
Sun Dec 17, 2023 1:19 pm
Illiander42 wrote: ↑
Sat Dec 16, 2023 8:51 pm
If you reduce group 1 to a single spider, that's what we have already.
(google translate)
The main objective is to reduce the number of remote controls.
Don't you feel that it is inconvenient that as the number of spiders increases, the number of remote controls also increases?
You only need the one control to control an entire group already.
https://www.factorio.com/blog/post/fff-404

mmmPI
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Re: Spidertron Group

Post by mmmPI »

:lol: Seem like someone has been waiting for that day !

Illiander42
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Re: Spidertron Group

Post by Illiander42 »

mmmPI wrote: ↑
Fri Mar 29, 2024 5:36 pm
:lol: Seem like someone has been waiting for that day !
The real question is when did this topic get moved to "Implemented in 2.0"?

Was it today?

FuryoftheStars
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Re: Spidertron Group

Post by FuryoftheStars »

Illiander42 wrote: ↑
Fri Mar 29, 2024 9:24 pm
mmmPI wrote: ↑
Fri Mar 29, 2024 5:36 pm
:lol: Seem like someone has been waiting for that day !
The real question is when did this topic get moved to "Implemented in 2.0"?

Was it today?
Yes. For the suggestions at least, it seems they don't move em until it's announced.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

Illiander42
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Re: Spidertron Group

Post by Illiander42 »

FuryoftheStars wrote: ↑
Fri Mar 29, 2024 11:12 pm
Illiander42 wrote: ↑
Fri Mar 29, 2024 9:24 pm
mmmPI wrote: ↑
Fri Mar 29, 2024 5:36 pm
:lol: Seem like someone has been waiting for that day !
The real question is when did this topic get moved to "Implemented in 2.0"?

Was it today?
Yes. For the suggestions at least, it seems they don't move em until it's announced.
Thank goodness for that.

Now I don't need to make a thousand suggestions, just to see which ones they move.

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Re: Spidertron Group

Post by mmmPI »

Illiander42 wrote: ↑
Fri Mar 29, 2024 9:24 pm
The real question is when did this topic get moved to "Implemented in 2.0"?

Was it today?
According to the timestamp it must have been done between 5:36PM and 9:24PM central european time. can't be more precise ^^
If you make a thousand suggestions, it will be harder to keep track of you what have suggested already and to find some that still make sense but it would be fun to see the list, at around 500 + one would have to be very creative :D

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