[MOD 0.14.x] Personal Teleporter

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Should I reduce the cost of a Personal Teleporter to only 10 fusion reactors?

Yes (cost 10 fusion reactors)
17
71%
No (keep cost at 100 fusion reactors)
7
29%
Other cost
0
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Total votes: 24

Rubicj
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Re: [MOD 0.14.x] Personal Teleporter

Post by Rubicj »

ownlyme wrote: Thu Apr 05, 2018 10:10 pm It seems to be incompatible with logistic train network...
I'm having a similar problem with multiplayer, attempt to index null value.

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steve7100
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Re: [MOD 0.14.x] Personal Teleporter

Post by steve7100 »

red arrow was the teleporter I was trying to change name of. This issue ONLY started after updating base game. Previously it worked fine.

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WhatheWorld
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Re: [MOD 0.14.x] Personal Teleporter

Post by WhatheWorld »

if you try to Teleport to the last one added does it work?
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steve7100
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Re: [MOD 0.14.x] Personal Teleporter

Post by steve7100 »

yes the teleporting works fine, it only crashes when you try to rename the location.
WhatheWorld
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Re: [MOD 0.14.x] Personal Teleporter

Post by WhatheWorld »

can you attach the save file for your game?
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steve7100
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Re: [MOD 0.14.x] Personal Teleporter

Post by steve7100 »

the save file is 397 MB ... you still want it ??
Will it even attach here ??
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Re: [MOD 0.14.x] Personal Teleporter

Post by WhatheWorld »

Yes would want it if you can, I don't know what else to try because I can not recreate.
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Re: [MOD 0.14.x] Personal Teleporter

Post by steve7100 »

apparently I can't. Tried multiple times and also via a PM directly to you. Keep getting a forum error message.
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