[MOD 0.13] Mining Tools - resources generation
Re: [MOD 0.12+] Mining Tools - resources generation
Sorry for delay, vacation = more work after return and less time for fun.
Where can I send you my "upgraded" version of mod?
EDIT: Now I see you alredy made those changes... I am too late.
EDIT 2 : Reading through all those long post... looks like at least the icons should be usefull.
Where can I send you my "upgraded" version of mod?
EDIT: Now I see you alredy made those changes... I am too late.
EDIT 2 : Reading through all those long post... looks like at least the icons should be usefull.
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2 : Reading through all those long post... looks like at least the icons should be usefull.
You can send them as a zip file attached to your post in the forum.
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.binbinhfr wrote:Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2 : Reading through all those long post... looks like at least the icons should be usefull.
You can send them as a zip file attached to your post in the forum.
If you have added something else, I can create icons for that too, so they are all in same color on same level.
EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
for ores where I did not design any icon yet, I automatically put the default dynamite-undefined.png as an icon.Jiryx wrote:Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.binbinhfr wrote:Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2 : Reading through all those long post... looks like at least the icons should be usefull.
You can send them as a zip file attached to your post in the forum.
If you have added something else, I can create icons for that too, so they are all in same color on same level.
EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
So you can also colorized this one.
If you can, the best is to name the png : dynamite-N-ore where N is the level forom 1 to 4 and ore the name of the ore.
ex: dynamite-2-coal.png
If you are using another naming method, I can adapt too.
Good idea to send me also the colored-only Dynamite.
Thanks guy, I'll credit you for this job !
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
Its almost done. My naming method is dynamite-ore-N.
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
PhotoPhiltre 7 -> Mask around dynamite -> Adjust color rangebinbinhfr wrote:perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
FYI: You can activate sulfur ore in Bob's Mods.
Re: [MOD 0.12+] Mining Tools - resources generation
Sulfur ore is from bob ores, as steinio said, it is disabled by default. I like it, so I activated it.binbinhfr wrote:I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
Bobconfig/config.lua
Code: Select all
bobmods.config.ores.EnableSulfur = true
I will recolor the bob-dynamite icon today. I use 1.0.14, there are no agnel ores. I saw new version somewhere on thread, so I will look for it, download it a recolor those icons too. Probably also today.
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
I have send it as PM.Could you please send me your modified mod
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
ok for the sulfur.
Jiryx, here is very last version, with last icons (to colorize) and sulfur. Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
Jiryx, here is very last version, with last icons (to colorize) and sulfur. Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
And here they are, Angels Ores icons... I am suprisingly productive today.
https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1
https://www.dropbox.com/s/vq4u1v4t46urv ... s.zip?dl=1
Sometimes modifying mods makes more fun than playing them.
Re: [MOD 0.12+] Mining Tools - resources generation
ok thx, here is package updated, with locale and other minor things.
- Attachments
-
- MiningTools_1.0.22.zip
- (1.13 MiB) Downloaded 147 times
Last edited by binbinhfr on Thu Jul 21, 2016 8:22 am, edited 1 time in total.
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
factorio v0.13.10 released today and the bug was corrected : now dynamite localised names are correctly automatically generated in all tiers as an item, recipe or entity. No need to reload the mod, just upgrade factorio.binbinhfr wrote:Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
Hello, I have a problem with the "wipe" dynamite. I cannot craft it since it requires 0x explosive and 0x sulfur. I presume the issue is along these lines:
I suggest something like:
or
Anyhow, can someone fix this ?
Thanks in advance,
____________
epsislow
Code: Select all
[[[[dynamites.lua]]]
function add_dynamite_level( ore, level, pic_undefined )
(...)
elseif ore == "wipe" then
dyna_ingredients = {{"explosives",1*level},{"sulfur",1*level}}
(...)
-- wipe
add_dynamite_level( "wipe", 0, false )
Code: Select all
-- wipe
add_dynamite_level( "wipe", 1, false )
Code: Select all
elseif ore == "wipe" then
dyna_ingredients = {{"explosives",1},{"sulfur",1}}
Thanks in advance,
____________
epsislow
Re: [MOD 0.12+] Mining Tools - resources generation
ooops, yes, I miss this one
new version, please update on the portal.
new version, please update on the portal.
My mods on the Factorio Mod Portal
Re: [MOD 0.12+] Mining Tools - resources generation
please add to bob ores . yiuki nucular! thanks!
Re: [MOD 0.12+] Mining Tools - resources generation
Bob ores are already supported. Check. They should appear as dynamites.Airat9000 wrote:please add to bob ores . yiuki nucular! thanks!
I integrate the 2 yuoki resources (Durotal and Nuatreel) and publish it in a few moments.
My mods on the Factorio Mod Portal