Where can I send you my "upgraded" version of mod?
EDIT: Now I see you alredy made those changes... I am too late.
EDIT 2


Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2: Reading through all those long post... looks like at least the icons should be usefull.
Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.binbinhfr wrote:Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2: Reading through all those long post... looks like at least the icons should be usefull.
You can send them as a zip file attached to your post in the forum.
for ores where I did not design any icon yet, I automatically put the default dynamite-undefined.png as an icon.Jiryx wrote:Ok, I will send them this way. There is just one catch. I made only icons for ores from used mods (as you can see on my screen from my first post). I will now add the few missing.binbinhfr wrote:Hi Jiryx ! Yes, I was waiting for your iconsJiryx wrote:EDIT 2: Reading through all those long post... looks like at least the icons should be usefull.
You can send them as a zip file attached to your post in the forum.
If you have added something else, I can create icons for that too, so they are all in same color on same level.
EDIT: Maybe i should recolor only the "clear" dynamite icon, and you can add any ores in future.
PhotoPhiltre 7 -> Mask around dynamite -> Adjust color rangebinbinhfr wrote:perfect !
I finish something on my EfficienSee mod and I'll do it.
how do you manage to change the color of dynamite-gem-ore-2.png without touching the red ? I have the different layers, so I can do it quite easily, but with one single mixed layer...
Sulfur ore is from bob ores, as steinio said, it is disabled by default. I like it, so I activated it.binbinhfr wrote:I integrated the icons, but I noticed your sulfur icon.
Could you please send me your modified mod, because I do not see what you did with this dynamite, as sulfur is not an ore. How do you make it pop on ground ?
I also miss the colorised 6 angel ores icons and the 1 bob-ore icon (that you can get in the last version of the mod). Could you edit them too ?
Code: Select all
bobmods.config.ores.EnableSulfur = true
I have send it as PM.Could you please send me your modified mod
factorio v0.13.10 released today and the bug was corrected : now dynamite localised names are correctly automatically generated in all tiers as an item, recipe or entity. No need to reload the mod, just upgrade factorio.binbinhfr wrote:Note that there is still a problem with names when hovering on the item in your bag, but it's a factorio bug that will be corrected in next sub release
Code: Select all
[[[[dynamites.lua]]]
function add_dynamite_level( ore, level, pic_undefined )
(...)
elseif ore == "wipe" then
dyna_ingredients = {{"explosives",1*level},{"sulfur",1*level}}
(...)
-- wipe
add_dynamite_level( "wipe", 0, false )
Code: Select all
-- wipe
add_dynamite_level( "wipe", 1, false )
Code: Select all
elseif ore == "wipe" then
dyna_ingredients = {{"explosives",1},{"sulfur",1}}
Bob ores are already supported. Check. They should appear as dynamites.Airat9000 wrote:please add to bob ores . yiuki nucular! thanks!