Great to see all of the love Factorio is getting.
One thing I've noticed is that with new assembler graphics it's harder to distinguish between L1 and L3 assembler, when looking at the last animated gif of the FFF article, as there's less assembler signature color and more shared color like, gray, brown and rust.
In the prototype images (not the gif), there were more color.
Thanks
Friday Facts #443 - More Planet Deliveries
Re: Friday Facts #443 - More Planet Deliveries
the landing pad unloading stations are such a god tier addition, no more of needing a bot network for just unloading the landing pad but the limit on it is still kinda arbitrary and not very nice
what if each landing pad had a certain amount of addon budget (cargo bays and unloading, also new "structural element" that has minimal cost and doesn't do much and is mainly for connections) with each component having a cost that increased the further away it was
then could make a research that eventually turns into an infinite promethium science
also another research to increase amount of landing pads per planet that has 4 researches (1 for each planet's science) and then goes infinite with promethium
what if each landing pad had a certain amount of addon budget (cargo bays and unloading, also new "structural element" that has minimal cost and doesn't do much and is mainly for connections) with each component having a cost that increased the further away it was
then could make a research that eventually turns into an infinite promethium science
also another research to increase amount of landing pads per planet that has 4 researches (1 for each planet's science) and then goes infinite with promethium
Re: Friday Facts #443 - More Planet Deliveries
How about bigger stack size for prometium? Because the sushi belt storage looks ugly.
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ivan_349876
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Re: Friday Facts #443 - More Planet Deliveries
So I guess that's it for 2.1. The one significant addition to the game we're getting is space logistics. Everything else is minor QoL and visual tweaks. Really makes it feel like 2.1 exists just as a slap in the face for people who enjoyed playing with space casinos, especially with how Wube ignored all feedback about the change - seriously? Look at all the 2.1 changes and tell me they couldn't have just been minor 2.0 patches. Half of them are just visual tweaks.
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coffee-factorio
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Re: Friday Facts #443 - More Planet Deliveries
There's nothing in this update I don't like. I particularly want to give props to the art department for making the assemblers have a very clear design vision. Earendel should be proud.
Re: Friday Facts #443 - More Planet Deliveries
If it's anything like 2.0, I doubt we will see everything in the FFF's before release. Space Age had a few FFF's after release as well that showcased some things.ivan_349876 wrote: Fri Jun 19, 2026 4:56 pm So I guess that's it for 2.1. The one significant addition to the game we're getting is space logistics. Everything else is minor QoL and visual tweaks. Really makes it feel like 2.1 exists just as a slap in the face for people who enjoyed playing with space casinos, especially with how Wube ignored all feedback about the change - seriously? Look at all the 2.1 changes and tell me they couldn't have just been minor 2.0 patches. Half of them are just visual tweaks.
Re: Friday Facts #443 - More Planet Deliveries
I'm curious, how difficult will it be to update a 2.0 planet mod for 2.1 compatibility? Specifically in regards to the background planet parameters and textures. Do we have to define that stuff? Or can we omit it and the mod will work fine just without a background planet, in order to just get the mod working so the textures can be done later?
Re: Friday Facts #443 - More Planet Deliveries
Please please a blue wire.

