This is different to the true examples you mentioned- it's basically a Factorio carbon copykim_101 wrote:this game depends on making money in order to grow your factory,with several different machines which not exist in factorio,different researching mechanics,and a lot morebrunzenstein wrote:That's the Factorio ripoff I meantdaniel34 wrote:Let's say heavily inspired by Factorio (and Big Pharma). I like how more than half of the comments on the greenlight page compare it to Factorio.kim_101 wrote:hello everyone,
inspired by Factorio and other similar gmaes,available now on steam greenlight.
anyone interested,search greenlight for Factory Engineer
Screenshots
https://steamcommunity.com/sharedfiles/ ... =724996285
Ripoff is when you clone the game,but in this case, the game shares some similarities and a lot of differences,is any platformer a super Mario ripoff,is any FPS a doom ripoff,is any smartphone an iPhone ripoff?
Games Like Factorio
- brunzenstein
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Re: Games Like Factorio
Re: Games Like Factorio
I didn't mean heavily inspired in a bad sense, not too much anyway. Your game is a mix between Factorio and Big Pharma (which I considered buying in the past) and if done correctly could be an interesting game. There are some notable differences which I think make the game easier to understand, but then again it's probably targeted at a more casual audience than Factorio.kim_101 wrote:this game depends on making money in order to grow your factory,with several different machines which not exist in factorio,different researching mechanics,and a lot morebrunzenstein wrote:That's the Factorio ripoff I meantdaniel34 wrote:Let's say heavily inspired by Factorio (and Big Pharma). I like how more than half of the comments on the greenlight page compare it to Factorio.kim_101 wrote:hello everyone,
inspired by Factorio and other similar gmaes,available now on steam greenlight.
anyone interested,search greenlight for Factory Engineer
Screenshots
https://steamcommunity.com/sharedfiles/ ... =724996285
Ripoff is when you clone the game,but in this case, the game shares some similarities and a lot of differences,is any platformer a super Mario ripoff,is any FPS a doom ripoff,is any smartphone an iPhone ripoff?
In Factorio you are crashlanded on a planet and try to make contact / escape, in Factory Engineer you are building a factory to make more money. Instead of mining resources you import/buy them, machines are also bought with money and have an operational cost. The goal is to sell the stuff (toys) you make to get more money to build a better factory. Not sure how research works but I believe every item has a certain research value that adds to the overall research value when you import/export them?
It lacks a lot of features that Factorio has (the whole RTS/enemy/weapons/battle experience, cars, trains, logistic and construction system, circuit network, fluid processing, ...) but I think the target audience are more casual players who don't need all these features. Given the basic premise some of them don't even make sense. Why would you need to battle alien enemies or be able to build trains when all you want to do is build a factory to make money on a civilised planet?
After the success of Factorio it isn't unexpected to see other games similar to Factorio being made and from the screenshots and video yours doesn't look that bad.
Re: Games Like Factorio
yes it lacks the whole RTS/enemy/weapons/battle experience, cars, trains.daniel34 wrote: It lacks a lot of features that Factorio has (the whole RTS/enemy/weapons/battle experience, cars, trains, logistic and construction system, circuit network, fluid processing, ...) but I think the target audience are more casual players who don't need all these features. Given the basic premise some of them don't even make sense. Why would you need to battle alien enemies or be able to build trains when all you want to do is build a factory to make money on a civilised planet?
but it has a logistic system such as global inventory which makes the player able to store crafted items made in assembly room to use it in another one, and also has local containers,it has teleportation system which not exist in factorio,and there is more plans for it.it is just the beginning.
there is also ambitious plan to make the player able to build many factories around the globe and transfer items through land,air or sea.
And i really love factorio so much,this game is one of the fewest game that i won't forget for the rest of my life
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joseailton
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Re: Games Like Factorio
Krafteers for mobile, a survival game. Lemme know what you think of it. 
Re: Games Like Factorio
this has been mentioned in a few other threads, but surprinsingly not here...
infinifactory
http://store.steampowered.com/app/300570/
its very good!
edit: i did another search and i did find it here... well, anyway, it's good.
infinifactory
http://store.steampowered.com/app/300570/
its very good!
edit: i did another search and i did find it here... well, anyway, it's good.
- brunzenstein
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Re: Games Like Factorio
https://en.m.wikipedia.org/wiki/Mini_Metro_(video_game)
http://dinopoloclub.com/minimetro/
MiniMetro
Kill Screen editor, Ethan Gach commended the game for its simplicity and elegance, having combined interactive aesthetics with a robust simulation.
http://dinopoloclub.com/minimetro/
MiniMetro
Kill Screen editor, Ethan Gach commended the game for its simplicity and elegance, having combined interactive aesthetics with a robust simulation.
Re: Games Like Factorio
Just announced, hitting Early Access in October, from the creator of SpaceChem, Infinifactory and TIS-100:
http://www.zachtronics.com/shenzhen-io/
Looks like the right thing if the Circuit Network is your favorite part of Factorio...
http://www.zachtronics.com/shenzhen-io/
Looks like the right thing if the Circuit Network is your favorite part of Factorio...
- The Phoenixian
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Re: Games Like Factorio
So because there was some confusion earlier, (but also because optimization is very fun and I want to show off my results) I'd like to a longer writeup and give some screenshots for Factory Idle.
So at first you get a setup that's somewhere between Factorio and Big Pharma: A top down view with a list of items you can build and production chains to lay down. Every production chain ends in either gaining research points, or sale for money.

I've said before that Factory Idle is Optimization: The Game as much as Factorio itself is. But in truth it might be said that it significantly exceeds it in that regard.
Part of this is simply that Factory Idle has limited space --- you can purchase more of course, if for an exponentially growing expense--- but there's far more to it.
After the initial stage, every part of the production chain costs money to run, quite a bit of it in fact. You need money to make money and you need money to fund the research that nets you more valuable products. At any given point your best selling product will cost on the order of 20-40% of it's sale price to make. So on top of space efficiency it's best to make sure that nothing is wasted.
With some exceptions, each new part of the production chain has a value roughly an order of magnitude greater than the stage before it and a likewise expanded running cost, which means you need to experiment with new systems every time you hit the next stage of research. And while the size of your factory does grow, so too do the length and complexity of the production chains. On the bright side, all the hard work and effort you've done before to optimize a given production chain will come in handy later when it becomes and ingredient of the next best product.
But there's one more factor that gives the game such a strong focus on optimization. The upgrade system.

While some upgrades simply reduce running costs or increase sales price by 5-10%, most drastically change the makeup of the factory, increasing production rates by 100%, half again, or occasionally quadrupling them. As this changes both production cost, rate, and (usually) resource requirements, it almost always changes what the best layout is. A 1:1 ratio between production and consumption in two different buildings can become a 2:1 ratio, or even a 2:3 ratio. Even when ratios remain the same, layouts can change simply due to hitting the game's maximum belt capacity.
In practice, this means that any major upgrade will come with an attendant reoptimization, followed by a several hour or day period waiting for either your coffers to fill or your research to accumulate so you can plan for and initiate the next big change.
And trust me, desperately reorganizing and compacting everything so you can fit that 13th engine factory into the midst of your buildings can be very, very fun.

[Behold the engine factory, the perfect order of its eastern buildings providing a counterpart the the compacted chaos of the west.]
So there you have it, Exercises in Optimization: the idle game.
So at first you get a setup that's somewhere between Factorio and Big Pharma: A top down view with a list of items you can build and production chains to lay down. Every production chain ends in either gaining research points, or sale for money.

I've said before that Factory Idle is Optimization: The Game as much as Factorio itself is. But in truth it might be said that it significantly exceeds it in that regard.
Part of this is simply that Factory Idle has limited space --- you can purchase more of course, if for an exponentially growing expense--- but there's far more to it.
After the initial stage, every part of the production chain costs money to run, quite a bit of it in fact. You need money to make money and you need money to fund the research that nets you more valuable products. At any given point your best selling product will cost on the order of 20-40% of it's sale price to make. So on top of space efficiency it's best to make sure that nothing is wasted.
With some exceptions, each new part of the production chain has a value roughly an order of magnitude greater than the stage before it and a likewise expanded running cost, which means you need to experiment with new systems every time you hit the next stage of research. And while the size of your factory does grow, so too do the length and complexity of the production chains. On the bright side, all the hard work and effort you've done before to optimize a given production chain will come in handy later when it becomes and ingredient of the next best product.
But there's one more factor that gives the game such a strong focus on optimization. The upgrade system.

While some upgrades simply reduce running costs or increase sales price by 5-10%, most drastically change the makeup of the factory, increasing production rates by 100%, half again, or occasionally quadrupling them. As this changes both production cost, rate, and (usually) resource requirements, it almost always changes what the best layout is. A 1:1 ratio between production and consumption in two different buildings can become a 2:1 ratio, or even a 2:3 ratio. Even when ratios remain the same, layouts can change simply due to hitting the game's maximum belt capacity.
In practice, this means that any major upgrade will come with an attendant reoptimization, followed by a several hour or day period waiting for either your coffers to fill or your research to accumulate so you can plan for and initiate the next big change.
And trust me, desperately reorganizing and compacting everything so you can fit that 13th engine factory into the midst of your buildings can be very, very fun.

[Behold the engine factory, the perfect order of its eastern buildings providing a counterpart the the compacted chaos of the west.]
So there you have it, Exercises in Optimization: the idle game.
The greatest gulf that we must leap is the gulf between each other's assumptions and conceptions. To argue fairly, we must reach consensus on the meanings and values of basic principles. -an old friend
Re: Games Like Factorio
I'm completely addicted to it atm, in fact I have some robots line w8ting for me to finish it xDD I recommend it if you like signals but also coding ensambler like. I think it is very didactical but is more puzzle than factorio. I consider factorio much better since you have a lot of games in one game AND you have multiplayer. It is true though that Shenzen is not a classic puzzle game since the solution is not unique and this makes a huge difference. I knew most of the games listed here i think most of factorio lovers would love many titles listed here like open ttd. I think many of as though would also like games that have nothing to do with factorio like Portal or kerbal space program, well in KSP you made rockets as well but for me is different kind of gamefpe wrote:Just announced, hitting Early Access in October, from the creator of SpaceChem, Infinifactory and TIS-100:
http://www.zachtronics.com/shenzhen-io/
Looks like the right thing if the Circuit Network is your favorite part of Factorio...
- aubergine18
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Re: Games Like Factorio
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
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GlacierStorm
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Re: Games Like Factorio
Not sure if this was said, but Stardew Valley.
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fractalman
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Re: Games Like Factorio
Well...there's Mekanismm, Thermal Exchange, and EnderIO, which combined have more or less replaced what IC2 had. (of course, the last time I played minecraft it was on a poor old computer that noticeably struggled to run Tekkit or its single-player-only cousin Technic, and could juuuuust baaarely run the slightly less old Crash Landing modpack in stretches of about 30-60 minutes....so...take what I say with a whole salt shaker)Sebb767 wrote:IC² (Industrial Craft 2), http://www.industrial-craft.net/. A minecraft mod which seems abandoned now, but I simply loved it. Factorio reminds me of it often, but it is more focused on the energy network than on resource harvesting. Still the best minecraft mod IMO, especially in combination with BuildCraft.
- impetus maximus
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Re: Games Like Factorio
a game's promo video that reminded me of Factorio's promo video is Another Brick in the Mall.
it was just released for early access but it looks like fun.
it was just released for early access but it looks like fun.
Re: Games Like Factorio
I made an account just to post in this thread since I found several good games from these recommendations.
These games are similar to factorio in only one regard: pathing. One of my favorite challenges in Factorio is making the conveyor belts connect efficiently for my usually haphazard assembler placements. These games take that idea and make a puzzle game using that underlying concept. They are free flash games that are 4-5 years old, but are timeless. The developer links to this website directly from his own site.
http://www.kongregate.com/games/MrJinx/ ... talesworth
and it's just-as-good sequel
http://www.kongregate.com/games/MrJinx/ ... -artifacts
They start easy and ramp up in difficulty, but rarely are frustratingly hard.
These games are similar to factorio in only one regard: pathing. One of my favorite challenges in Factorio is making the conveyor belts connect efficiently for my usually haphazard assembler placements. These games take that idea and make a puzzle game using that underlying concept. They are free flash games that are 4-5 years old, but are timeless. The developer links to this website directly from his own site.
http://www.kongregate.com/games/MrJinx/ ... talesworth
and it's just-as-good sequel
http://www.kongregate.com/games/MrJinx/ ... -artifacts
They start easy and ramp up in difficulty, but rarely are frustratingly hard.
Re: Games Like Factorio
Im surprised nobody mention Ai War:Fleet Command
Ok. Its not factorio. But its similiar in aspect of "grand campaign" - 50 hours easy (or a lot more) on single campaign. Also 2D game and also can kill your potato (thre are setting to make 2x or 4x less ships on screen but with 2x or 4x stats.
I got 1000+ hours into this masterpice. In some aspects a little bit better than factorio because its actually got an ending (victory after 80 hours+ its good feel). Then replay with different setting of map generation or many many other strange things.
Game is about war. AI kills almost all humans in universe and move its main computing to some unknown sectors to do some-important-nobody-knows-what.
You are commander of remain humans and you have plan to free this galaxy (your randomly or not randomly generated map). In order to do this you must kill its main star-teleport-gate without pissing ai to much (partisan style) or be destroyed by dominating forces of ai.
Like i said. Different game, but somehow similar.A lot of planning. All micro-management cant be skipped. Best RTS for single player ever created.
Ok. Its not factorio. But its similiar in aspect of "grand campaign" - 50 hours easy (or a lot more) on single campaign. Also 2D game and also can kill your potato (thre are setting to make 2x or 4x less ships on screen but with 2x or 4x stats.
I got 1000+ hours into this masterpice. In some aspects a little bit better than factorio because its actually got an ending (victory after 80 hours+ its good feel). Then replay with different setting of map generation or many many other strange things.
Game is about war. AI kills almost all humans in universe and move its main computing to some unknown sectors to do some-important-nobody-knows-what.
You are commander of remain humans and you have plan to free this galaxy (your randomly or not randomly generated map). In order to do this you must kill its main star-teleport-gate without pissing ai to much (partisan style) or be destroyed by dominating forces of ai.
Like i said. Different game, but somehow similar.A lot of planning. All micro-management cant be skipped. Best RTS for single player ever created.
- brunzenstein
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Re: Games Like Factorio
The only game coming close to Factorio is currently
https://dapperpenguinstudios.itch.io/rise-of-industry
http://www.riseofindustry.com
Early Alpha but promising.
Featured already by CoS
https://youtu.be/dvhbnH4vYbQ
Somehow feeling like Factorio for the poor even though it costs the same.
Not as deeply complex, far simpler in approaches and a few years behind Factorio but a graphical nice execution of a old and proven game concept.
https://dapperpenguinstudios.itch.io/rise-of-industry
http://www.riseofindustry.com
Early Alpha but promising.
Featured already by CoS
https://youtu.be/dvhbnH4vYbQ
Somehow feeling like Factorio for the poor even though it costs the same.
Not as deeply complex, far simpler in approaches and a few years behind Factorio but a graphical nice execution of a old and proven game concept.
- featherwinglove
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Re: Games Like Factorio
Is um... Autonauts. Just launched on like Prehistoric Access.
Re: Games Like Factorio
Yeah Autonauts....featherwinglove wrote:Is um... Autonauts. Just launched on like Prehistoric Access.
Factorio meets MineCraft.
Re: Games Like Factorio
Farlight Explorers
Just because it hasn't been mentioned recently.
But how is autonauts at all like minecraft? Is everything that has a square minecraft? Is chess minecraft?
Fortresscraft Evolved
open source .. Black Voxel It does also have belts and aseembly machines to make things.
I even remember back when minecraft was open source itself; but then I was like eww it's Castle Wolfenstiein.
Just because it hasn't been mentioned recently.
But how is autonauts at all like minecraft? Is everything that has a square minecraft? Is chess minecraft?
Fortresscraft Evolved
open source .. Black Voxel It does also have belts and aseembly machines to make things.
I even remember back when minecraft was open source itself; but then I was like eww it's Castle Wolfenstiein.
- olafthecat
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Re: Games Like Factorio
Mods for minecraft such as tinkers construct, Minefactory, Tekkit, ect
I guess a few other management games
I guess a few other management games
Gonna start playing again with 0.16 build.
That's all.
That's all.



