Bridges/tunnels can't turn in OTTD, can they?Optera wrote: Wed Jan 23, 2019 6:25 amSounds like you never played OTTD.Sad_Brother wrote: Tue Jan 22, 2019 8:53 pm Tunnels/bridges do not need switches/signals. And bends are not extremely needed. I can agree with static length and two directions only.
Trains so often need different levels crossings.
Having no signals severely limits throughput either forcing very short or multiple parallel tunnels/bridges.
And I can't begin to count the times where I wanted tunnels to bend like almost every tunnel does in reality.
Those issues will be less severe in Factorio as large mountains don't exist, but they will come up if a hack solution is implemented instead of a clean one.
(but yes, that would be nice, and signals would be far nicer).