P.S. On the first load of an older save the game shows:
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Cannot execute command. Error: [string "game.reload_script() ..."]:8: attempt to index global 'bobmods' (a nil value)
Moderator: Arch666Angel
Code: Select all
Cannot execute command. Error: [string "game.reload_script() ..."]:8: attempt to index global 'bobmods' (a nil value)
The clarifier isn't finished yet, I need to do the pipe overlays and some other things. Just wanted to put it out, since my attention in split between mods at the moment. But thanks for the report, will look into it and change the check.Tindrith wrote:I seem to be unable to locate the Clarifier in the crafting list. It is listed on the corresponding technology with a bugged out localization for english, though.
P.S. On the first load of an older save the game shows:Though it says bobmods, it first started after updating angelsrefining and angelsinfiniteores to the latest version.Code: Select all
Cannot execute command. Error: [string "game.reload_script() ..."]:8: attempt to index global 'bobmods' (a nil value)
stolennick wrote:Love idea
can i get help with Bug?
I get cant find angels fissure error no mater if try to use it alone or with rest of my modes
i use steam version if its any help.
tnx
Arch666Angel wrote:stolennick wrote:Love idea
can i get help with Bug?
I get cant find angels fissure error no mater if try to use it alone or with rest of my modes
i use steam version if its any help.
tnx
Are you running bobmods or just the base game with my mods?
Can't you find any fissures or does the game throw you an error message?
That line corresponds with bobs config mod, add that in and it should run. I use the config mods settings for the infinite versions of the bobores.Codex wrote:Hi,
I'd really love to use your mod, however it gives the error
Failes to load mod "angelsinfiniteores 0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field "config" (a nil value)
on game launch.
I use bobores and boblibrary and some other from bob but not the electronics and assembly modules (makes it too deep for me in the moment)
Is there a possible solution?
Cheers,
Codex
Hey there and thanks for the report. Yeah the clarifier isnt done yet, gfx and looks like I made a false assumption in setting up the recipes, I think I know why it wont work currently. Has something to do with the output of the void recipes being a fluid and not an item. Will fix this for the next refining update, but I will wait with everything for the 0.13 release and possible other bugs/fixes I might have to do.Ryft Mith wrote:Hi Angel, I'm having some issues with Clarifiers in your refining mod.
I'm using your refining and ores mods, Bob's mods, marathon, and a collection of smaller mods. I'm trying to use Clarifiers to get rid of Saline Water and Mineralized Water in the process of refining Saphirite, but I can't figure out what the first slot in a Clarifier's required resources is. The water I want to void fills the second slot with the pipe, but when I try to put any item in the first slot, it says "<item> cannot be smelted."
I saw you mention earlier in the thread that Clarifiers aren't done yet, and if that's the case, should I look for a liquid void mod?
P.S. a lot of the names in the Water Treatment research are "Unknown key:<item name>" instead of their normal names. Also I can give you screenshots/more detail if needed.
Ok, thanks! Yeah, 0.13 will change a lot of stuff. Also, I'm really liking the mod so far! It's fun to have a smelting setup where it's not just the same furnaces in larger quantities.Arch666Angel wrote:Hey there and thanks for the report. Yeah the clarifier isnt done yet, gfx and looks like I made a false assumption in setting up the recipes, I think I know why it wont work currently. Has something to do with the output of the void recipes being a fluid and not an item. Will fix this for the next refining update, but I will wait with everything for the 0.13 release and possible other bugs/fixes I might have to do.
If it's just the icons for the different items yes you can do this,dreadxx990 wrote:May I used your icons, ores image or source etc, which I can add dark-matter-replicators items.
Of course i need require your permission first and I will include your credit for your source.
Thank
Dread
ReDragon wrote:When i try to use the mode "AngelsInfiniteOres" i can't stsart the game.
I get the message:
Failed to load mod "angelsinfiniteores0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field 'config' (a nil value)
Arch666Angel wrote:That line corresponds with bobs config mod, add that in and it should run. I use the config mods settings for the infinite versions of the bobores.Codex wrote:Hi,
I'd really love to use your mod, however it gives the error
Failes to load mod "angelsinfiniteores 0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field "config" (a nil value)
on game launch.
I use bobores and boblibrary and some other from bob but not the electronics and assembly modules (makes it too deep for me in the moment)
Is there a possible solution?
Cheers,
Codex