In regards that the current map is getting slowly into it's late game phase I would like to start a retrospective about the mod configuration and some proposals for a next modded server configuration.
First some screenshots of the current world

Observations and proposals:
- The train setup is probably one of the most amazing one I saw until now
- With the unminable building it's great that you don't get into late game after 2h of game play (the current map has around 310h time on the server)
- A bit annoying that buildings are in fact not minable (would be maybe better to let them be minable but instead you don't get anything back?)
- No handcrafting: It's really painful if you forgot something and you are already outside the base. (Instead of disabling this I would find it more enjoyable to just have the player crafting time set to 10x than usual.
- Belts are broken: Trains help a lot but can be built too late. In fact a mod about smaller trains which are a lot slower would be cool, such that early game trains (track out of wood or similar) could be built. Or also instead of having the belts broken. Just set the speed to 5 times slower than usual. This would probably also create more pressure to use trains and give some interesting new setups

- Difficulty with the current mods was really challenging but a bit to high for my feeling. There were not as many players than usual. I guess not many even dared to try it due to the mods we used?
Some mod proposals:
- K&L Inserters (http://www.factoriomods.com/mods/k-l-inserters)
- Logistics Railway (http://www.factoriomods.com/mods/logistics-railway)
- Satellite Uplink Station (http://www.factoriomods.com/mods/satell ... nk-station)
- Dystopia (http://www.factoriomods.com/mods/d-y-s-t-o-p-i-a)
- DyTech as base mod for advanced technologies?
What do you guys think?