I like the look of that.hitzu wrote:What if to hide rail sleepers under the pavement?
It looks for me, as if the train isn't allowed to drive so fast in that area. Which makes sense, gameplay-wise.
I like the look of that.hitzu wrote:What if to hide rail sleepers under the pavement?
Nope - that bug was fixed. To dismay of some - I'm glad it's goneNova wrote:Are items on the edge of a curved belt still slower than on the inner side?
Most people use a separate belt for different items.Cooolaid wrote:I would love to see a feature in Factorio that would let me slow down the assembly machine and assembly machine outputs.
I have assembly machines that are spitting out way too much product of a certain type, and I cant seem to control the output speed, which is seriously clogging up my belts,
which then prevents other items from other assembly machines going in the belts from moving on and supplying other machines and structures.
Having a way to control an output of assembly machines or any other machines, would let me have more control over production.
For Example : [copper coils] I should be able to tell the assembly machine to output (1) copper coil every 30 seconds, 1 minute, 5 minutes or every 10 minutes.
This way copper coil wont clog my belts and halt production that has other items heading to its destination.
Another idea I have is called Linking.
basically, you can tell a machine to link with another machine and it will watch that machine, factory or assembly machine to know if it needs a product.
And if it does, the copper accumulator will spit out another copper coil as needed.
I would also like to have a feature of Underground wire piping, so I can run a wire from my base to (for example) a mining machine.
And be able to turn off or on the machine with a on or off switch from my base, if there is too much mined items coming in.
http://www.factorio.com/download/experimentalBelgak wrote:Why will my game not update????
FishSandwich wrote:http://www.factorio.com/download/experimentalBelgak wrote:Why will my game not update????
that's been disabled for windows because issues™Belgak wrote:FishSandwich wrote:http://www.factorio.com/download/experimentalBelgak wrote:Why will my game not update????
I have my game set to download experimental versions. So i would assume that it would have done it, but ok. Thanks you.
There's a "lights render quality" slider in the graphics options.AMV wrote: What's wrong with the light?
Make sure that the map has been updated by either walking nearby or having it scanned by a radar.AMV wrote:And for some reason concrete road doesn't show on global map if drones build it.
Please just pay attention to what you click?Cooolaid wrote:One thing I would like for the creator of Factorio Game to do is.
Place a confirmation popup when deleting a Saved World.
Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed.
It just happened to me. There should be a confirmation popup when deleting a Saved World.
@Stickman - @Cooolaid does have a point there - it's far too easy to delete the wrong saveStickman wrote:Please just pay attention to what you click?Cooolaid wrote:One thing I would like for the creator of Factorio Game to do is.
Place a confirmation popup when deleting a Saved World.
Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed.
It just happened to me. There should be a confirmation popup when deleting a Saved World.
It's impossible for me to delete the wrong save because I don't click a bunch of stuff without paying attention.jockeril wrote:@Stickman - @Cooolaid does have a point there - it's far too easy to delete the wrong saveStickman wrote:Please just pay attention to what you click?Cooolaid wrote:One thing I would like for the creator of Factorio Game to do is.
Place a confirmation popup when deleting a Saved World.
Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed.
It just happened to me. There should be a confirmation popup when deleting a Saved World.
It's impossible for me to delete the wrong save because I don't delete saves. I have almost 5 GBs in compressed save data.Stickman wrote:It's impossible for me to delete the wrong save because I don't click a bunch of stuff without paying attention.jockeril wrote:@Stickman - @Cooolaid does have a point there - it's far too easy to delete the wrong saveStickman wrote:Please just pay attention to what you click?Cooolaid wrote:One thing I would like for the creator of Factorio Game to do is.
Place a confirmation popup when deleting a Saved World.
Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed.
It just happened to me. There should be a confirmation popup when deleting a Saved World.