Code: Select all
/c game.player.print(tostring(game.mapsettings.enemy_expansion.enabled))
Code: Select all
/c game.player.print(tostring(game.mapsettings.enemy_expansion.enabled))
Yep it's from earlier version - proper form is this:Targa wrote:orzelek wrote:Please execute this command:This doesn't print any response to the screen that I can see.Code: Select all
/c game.player.print(tostring(game.mapsettings.enemy_expansion.enabled))
Code: Select all
/c game.player.print(tostring(game.map_settings.enemy_expansion.enabled))
I tried in your save and it works properly. Game shows that expansion is set to true.Targa wrote:Tried that also, no joy. Maybe the enemy expansion part of the mod is broken? I can use the commands to show enemy evolution, etc... and they all print to the screen no problem. That command you're giving me makes the sound like "command accepted" but doesn't print a "true" or "false" response to the screen. I'm attaching my saved game in case you (or anyone else) wants to take a look.
As per response on the bug - it's a correct one. I have mods that change it. I'm out of ideas why after such long time you didn't see any expansion.Targa wrote:I may have to post that in game bug reports. I appreciate the help! I knew they weren't expanding, but had no clue as to why. I can see why a value of 216,000 would make a huge difference.
Do you know of any way to change that value, through console commands or a mod? I'd like to try to fix my game.
You made me go and check.. all works on my end in new game with only RSO I have biter bases as expected.Szer wrote:With 1.5.1 RSO mod and 0.12.29 Factorio bitters nests do not spawn at all.
I tried to turn off all other mods except RSO and results were the same.
Resources are ok, but there is no biters.
I tried max biters generation settings and it didnt help also.
Is there any solution?
Nope. havent changed anything.orzelek wrote:You made me go and check.. all works on my end in new game with only RSO I have biter bases as expected.Szer wrote:With 1.5.1 RSO mod and 0.12.29 Factorio bitters nests do not spawn at all.
I tried to turn off all other mods except RSO and results were the same.
Resources are ok, but there is no biters.
I tried max biters generation settings and it didnt help also.
Is there any solution?
Did you change something in config file? There is an option there that disables generation of enemies (disable_RSO_biter_spawning).
I can take a look - I'd rather wait till mod becomes more official since they didn't ask for the support themselves.ShadowDawn wrote:Hi, this isn't really a bug report, but i would like to ask if it's possible to get support for the new 5Dim ores mod?
Not allowed to post links yet, but you should be able to find it on their website (5dimmod)
(Their forum post isn't updated with Ores yet)
It's not a bug. Map editor is not a game so it doesn't process any scripts.TuckJohn wrote:As A Factorio veteran, I know the advantages of re-generating maps in the map editor until I get a good one that fits what I want to do with the world, or placing some starting resources if they are lacking (eg. There is iorn and coal, but no copper in the starting area).
So when I created a new map with RSO (First time playing with it) in the map editor, I could not find out why ores were not spawning. I loaded up the worlds I was generating in the actual game, and suddenly ore existed where they didnt before
So here is the "bug":
Ores cannot spawn/exist/be viewed in the map editor while displaying a map that was just generated by RSO
Are you using latest Angel Infinite Ores?Pandemoneus wrote:Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular.
Yes, I am using the latest of both, however I've set the spawn ores to contain infinite ore patches. That's why I am wondering about why there is no infinite uranium ore in the starting area.orzelek wrote:Are you using latest Angel Infinite Ores?Pandemoneus wrote:Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular.
Should work with 0.1.3 and ore patch needs to be outside of starting area. Starter ones don't get infinite part by default.
I didn't test this extensively so it's possible it fails somehow - please provide more details if using latest RSO and Angels Ores won't help.
I did a quick test and it worked for me in both starting area and outside it.Pandemoneus wrote:Yes, I am using the latest of both, however I've set the spawn ores to contain infinite ore patches. That's why I am wondering about why there is no infinite uranium ore in the starting area.orzelek wrote:Are you using latest Angel Infinite Ores?Pandemoneus wrote:Thanks for the Nucular and Angels Ores update. I am using Angels Infinite Ores, but I noticed that there are still no infinite ore patches within the uranium ore patches from Nucular.
Should work with 0.1.3 and ore patch needs to be outside of starting area. Starter ones don't get infinite part by default.
I didn't test this extensively so it's possible it fails somehow - please provide more details if using latest RSO and Angels Ores won't help.