The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

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mmmPI
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Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Post by mmmPI »

raven2cz wrote: Sun Jan 19, 2025 5:25 pm Hares's system has just proven that feedback is necessary, which he incorporated into the system. Thanks to this, the system works in test cases where other tested systems failed.
I disagree, what Hares's system seem to proove, given that it suit your demand, is that the game already allow system that can work properly.

It does not proove that feedback is necessary, nor that it is the only way to do things.
raven2cz wrote: Sun Jan 19, 2025 5:25 pm I followed a very straightforward approach. I had a range of systems available that I tested to see if I could apply them. Some even passed the initial tests but eventually all of them collapsed! That’s why I investigated further, and that’s why I created this issue.
That could also be that people are not good at making guides for this things, or that you followed outdated guides, or that guide contained mistakes, or you did a mistake when following the guide, many things ! That's why i thought it was more suited to gameplay help, if you want to receive help, i found claiming something is impossible when it isn't was sign of something that was missed.
raven2cz wrote: Sun Jan 19, 2025 5:25 pm Hares’s system took a different approach, utilizing the Symbol interrupt and introducing train control. However, there’s more to it that addresses the feedback problem. In other words, it confirmed exactly the issue I was pointing out and what the other systems weren’t addressing.
To me it feel like you tested flawed systems, or made a mistake testing them ... but it doesn't mean the game has a problem, you conclude this based on example that are not even explained, that's not convincing at all to me !
raven2cz wrote: Sun Jan 19, 2025 5:25 pm There’s no point in endlessly debating this here. If you don’t have any issues, you’re probably doing it correctly.
That's part of my point, it is possible to do it correctly, there are several ways to do so !
raven2cz wrote: Sun Jan 19, 2025 5:25 pm For instance, just two days ago, a new system from Konage was released:
Space Age Konage's LTN rail system
It also claims the system is 99% flawless. We’ll see once I put it through stress tests.
:lol: Note that it could be that the mod isn't provided with detailed guides yet, or guides contain mistakes, or maybe you could make a mistake that give you the impression that the system is flawed when it isn't ?

Prooving that something can be used is easier because it only need one example, whereas finding a few implementations that do no work is not enough to proove the system flawed.
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Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Post by raven2cz »

Sorry for bothering you. I thought it would help people create better pull systems and be cautious about the mistakes that interrupts introduce. Obviously, I misunderstood based on your reactions. Enjoy the game.
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