* I could invest in what I do different elsewhere.
* I could reroll for a 1 in 40 rate that will give me a variety of materials. After the reroll it's going to get multiplied by 1.25 times a shower of ores at minimum. If the dev's allow the rocks coming back to occur more often then that 1.25 times is going up due to productivity modules and research.
* I could do different everywhere else and use this platform for transportation using normal quality LDS & Blue chips.
And the guns you put on are always running. You can void items but that could make a ups drain. Engine particles can make a UPS drain. But you have to be there, running a few platforms at once is going to be necessary because planetary science and something needs to go to the shattered planet. So you have to balance against multiple ships operating at once. And if you want to save on rocket launches, doing work on a platform immediately distributes all but a few items.
If it is perfectly balanced and the appearance of a mechanical advantage is only that, it's still happening in a place where the sunk cost fallacy can really hurt a player since they're investing a lot of emotion into their machine. If you do 120x240, why not do 180x360? If you make a mistake, do you what? Delete the surface and all the foundation on it? This is my opinion, don't pretend to know the dev's minds.
I think of it like this:crimsonarmy wrote: Thu Aug 07, 2025 12:16 pmI think the idea is that it motivates legendary science.Shirasik wrote: Thu Aug 07, 2025 9:52 amSo you need that much SPM. In not modded Space Age. What for exactly? If this is your own goal then ok. If you see that as a gameplay mandatory that explain please.h.q.droid wrote: Thu Aug 07, 2025 3:34 am Legendary science has real advantages over normals with asteroids. Without asteroids, iron / ice throughput would become a bottleneck.
If you can't do a legendary science for 1 : 6 investment, all the other productivity multipliers happen evenly. So why am I cleaning this copper plate up if instead of being sloppy with quality I can do what I always did and hit 10+ips on a legendary plant?
As for the notion that ice or iron is the bottleneck... I mean that's kind of the issue with platforms right there. Ice you can get an interesting cycle off of on Aquilo by making it with ammonia, then recycling ice platforms. Granted, it isn't a component so you get it at a worse rate. But you can do it in bulk.
Iron has an interesting cycle with blue chips, and belts can be attached by a process that does quality from cradle to grave and at a rate that is interesting.
Sulfur is always somehow going to be painful because it's a catalyst.