Maybe it will be in 0.14. There was no word mentioning it would be in 0.13.devilwarriors wrote:You guys are never going to mention FFF#120 concrete ever again are you?
No plan for that to be part of that HD upgrade?
![Wink ;)](./images/smilies/icon_e_wink.gif)
Maybe it will be in 0.14. There was no word mentioning it would be in 0.13.devilwarriors wrote:You guys are never going to mention FFF#120 concrete ever again are you?
No plan for that to be part of that HD upgrade?
Temperature doesn't play much of a role in the rate of fission. It's not like a normal chemical reaction. If anything hotter water would slow down the rate of fission.mattj256 wrote:In all the nuclear power games I've played, the challenge is to keep the water at the right temperature. Too low and the fission reaction can't sustain itself. Too high and there's a nuclear meltdown.
This is best left to the circuit network, and a power outage here should be potentially catastrophic. (Water temperature keeps rising until the plant explodes.)
Actually a good idea.add nuclear missiles that "launch" like a rocket silo and can be targeted like Orbital Ion Canon!
Reactors do not blow up in the way your mind is envisioning it. This is a common misconception/misunderstanding from the numerous amounts of disinformation out there.SiC wrote:I want to have a chance to do an accidental Chernobyl when nuclear power gets added. Imagine that stuff blowing up if not cooled properly (risk/reward), and when it goes the radiation cloud can mutate the biters into whatever freakish mutations you can dream up that should be a pain to deal with
Without getting into the weeds of nuclear physics, hotter water can slow down the nuclear reaction. However, it really depends on how the reactor is designed and the type of reactor. If the water is phase changing into a gas, more voids will form and less of the water will be in a phase where it can act as a good moderator and a heat carrier. So coolant temperature can effect the nuclear reaction rate, but again it depends on the reactor type and design.Liquius wrote:Temperature doesn't play much of a role in the rate of fission. It's not like a normal chemical reaction. If anything hotter water would slow down the rate of fission.mattj256 wrote:In all the nuclear power games I've played, the challenge is to keep the water at the right temperature. Too low and the fission reaction can't sustain itself. Too high and there's a nuclear meltdown.
This is best left to the circuit network, and a power outage here should be potentially catastrophic. (Water temperature keeps rising until the plant explodes.)
I thought why [that would ruin the game]. How, exactly, would this ruin the game?neurofish wrote:If you introduce a possibility to change recipe of assemblers by easy automatic means you will ruin the game. Think, why.
I can't see how that would ruin the game. It might be completely useless though because you'd have to build something insanely complex to really make use of it.neurofish wrote:If you introduce a possibility to change recipe of assemblers by easy automatic means you will ruin the game. Think, why.
Nuclear plants don't work that way, they'll run at 100% until the fuel is poisoned, problems actually come when throttling them *down* (which can poison fuel prematurely if the reactor isn't specifically designed for it). I've been hashing this out on a nuclear engineering forum (unrelated reasons) and the consensus seems to be that the run it at 100% all the time model is used almost universally, except in France because they have a 100% green grid so throttling simply has to be done. A better model would be for nuclear fuel to run out regardless of whether or not you actually used the electricity. This would mean that overbuilding wastes fuel, (actually running out of uranium shouldn't be a problem but you might need new rail or extra fuel processing).Elwin wrote:I'm very excited about the nuclear power. I hope you will succeed in making it an interesting alternative with its own unique mechanics.
Some ideas that I can instantly think of:
- one should be careful with nuclear energy - if we overload steam/solar, everything works slower or doesn't work at all but that's it. Stressing nuclear generators could overload them so player would have to pay attention to have some 'reserves'. Or solve this via circuit network through backup sources.
Extended wrote:causing difficulties for non-programmer people though.