Yep. Can confirm - can't play eitherMigrations is missing the below. My whole purification line is backing up something fierce tonight.

Moderator: Arch666Angel
Yep. Can confirm - can't play eitherMigrations is missing the below. My whole purification line is backing up something fierce tonight.
Sry guys, I always fuck up migration, you should all know this by nowcredomane wrote:Angelsrefining 0.3.8 is still missing a migration for yellow waste water. Saves that have already researched water treatment before the floatation waste to yellow waste rename do not have access to the new yellow waste water recipes. I mistakenly thought it was the update to petrochem in post p213043.
Migrations is missing the below. My whole purification line is backing up something fierce tonight.
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if force.technologies["water-treatment"].researched then force.recipes["yellow-waste-water-purification"].enabled = true force.recipes["angels-water-void-yellow-waste"].enabled = true end
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Error while applying migration: Angel's Refining: angelsrefining_0.3.9.lua
Cannot execute command. Error: [string "game.reload_script()
..."]:10: unfinished string near '"].enabled = true'
QuackerJ4ck wrote:Just updated:
Gettin the following:
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Error while applying migration: Angel's Refining: angelsrefining_0.3.9.lua Cannot execute command. Error: [string "game.reload_script() ..."]:10: unfinished string near '"].enabled = true'
Arch666Angel wrote: Sry guys, I always fuck up migration, you should all know this by nowAnyway I added it to 0.3.9 hope that should fix it, it's always bad to do such a name change, but makes using the waste water (and other variants of it) more consistent later on.
Error while applying migration: Angel's Refining: angelsrefining_0.3.9.lua
Cannot execute command. Error: [string "game.reload_script()
..."]:10: unfinished string near '"].enabled = true'
I think you were too fastQuackerJ4ck wrote:Still:
Error while applying migration: Angel's Refining: angelsrefining_0.3.9.lua
Cannot execute command. Error: [string "game.reload_script()
..."]:10: unfinished string near '"].enabled = true'
You dont need to, if you have just refining there is a recipe for the bob electrolyser which uses saline water to do the electrolysis, if you use petrochem then you have to use the petrochem electrolyser and its electrolysis recipes.alienzzzzz01 wrote:Seem to be having a problem with integration with bobs mod. I'm missing the ability to turn saline water into salt and the electolysis recipe. I'm also unable to craft stone pipes. I can craft the electrolyzer, but I cannot craft stone pipes independently. I thought it might the zgroupchange mod, but I looked through it's bob mod file but stone pipes are there. Any thoughts? I'm in 0.14.12 factorio using 0.3.6 refining and 0.4.2 infinite
No worries these things happen. You almost need a bug sub-forum instead of a bug thread.Arch666Angel wrote:Sry guys, I always fuck up migration, you should all know this by nowAnyway I added it to 0.3.9 hope that should fix it, it's always bad to do such a name change, but makes using the waste water (and other variants of it) more consistent later on.
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/c for i, player in ipairs(game.players) do player.force.reset_recipes() end
/c for i, player in ipairs(game.players) do player.force.reset_technologies() end
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/c for i, player in ipairs(game.players) do player.force.recipes["angels-pressure-tank-1"].enabled=true end
you need to take in account whole process. mind solid fuel from light oil (or heavy oil) is just 2 steps, 1 is oil procesing (in oil refinery), and 2nd is solid fuel processing (in chemical plant), and that's all. also depending on whether you use oil procesing or advanced procesing, there is different conversion from "raw" oil to fuel.MrFreohr wrote:Hey, I noticed something concerning the different Solid Fuel recipes : the vanilla one is converted to use 2 Fuel Oil -> 1 Solid Fuel cube, but the one added in Petrochem use a lot more ingredients ( 10 Fuel Oil + 3 Coke) for the same result.
Should there be a different result for the upgraded one, like a better yield, but requiring coke (eg 10 oil + 3 coke -> 12 Solid fuel), or is it just an oversight?
I know there's many routes to end products, I had a difficult enough time to get Sulfuric Acid ^^ .mexmer wrote: you need to take in account whole process. mind solid fuel from light oil (or heavy oil) is just 2 steps, 1 is oil procesing (in oil refinery), and 2nd is solid fuel processing (in chemical plant), and that's all. also depending on whether you use oil procesing or advanced procesing, there is different conversion from "raw" oil to fuel.
as for "oil" to solid fuel steps in angels, there are many routes, that said, it's quite hard to compare vanilla recipes to angels one, if we talking stuff that requires 3 or more steps from basic resource (raw oil, gas, ore) and same goes for unit ratios. they are different than vanilla. i didn't have problem with not having enough solid fuel, with current angels recipes, so imo ratios are fine
Thank you. Code did not worked, but migration script did the thrick.steinio wrote:...
Should work.
Beneath the same version with migration script.