Honestly? Quite possibly yes. The vocal community is only a very small part of the customer base. Immediate reactions are often heated and people change their opinion when they calm down (often means "not always"). You can aleady see that this thread has calmed down quite a bit from the start. Not that i like the implications of that, because obviously i am part of that tiny little vocal thing. But denying reality isn't getting us anywhere. Devs are humans too, and have a limited capability for enduring flamewars. I remember reading interviews not related to Wube that actually stated the community management is the most exhausting part of developing a game. And mental health is important for writing good code ;). Factorio is still unique in how the devs regularly interact with the community at all, but as the community grows, so does the preassure, and i'd rather not burn them too hard. I bet at least part of each one of them wants to get the thing over with and move to greener pastures.
Good catch, yea. But i don't remember a flame war around that. Just mild complaints. And it wasn't about removing something, it was about not adding it (from a users persepective). It's also still limited to 5 queue entries as originally planned by the devs (at least that's what i think they said there). And it was "hidden" in the options menu. I think more options are honestly the way to go (like FFF267 with the entity-info options), but i can see that it takes more work to do it. And by the phrasing in FFF267 it took them quite some time to realize how good options are, this being their first major game ever i can't blame them on not having the perfect decision ready for everything.