Well, we just did this whole optimization, which should already majorly resolve the problemUltros wrote: Sat Nov 23, 2019 11:33 pm I guess it's up to the devs whether such an optimization is worth it. Considering the volumes of biters on multiplayer games, I think this would be an excellent improvement for multiplayer speed optimization.
We will see how community testing goes once 0.18 is out, there is always more room for improvement,
I think it is probably good enough now to last till 1.0 and beyond