The last sentence is not accurate in the early game. I just finished using the obstacle avoidance mode last week long before I had robots. I had to rush trains since I had an abnormally low supply of coal nearby. I lacked the technologies and tools for mass removal of trees and (any) cliffs. This tool was a life saver to snake a path through the complicated terrain in a hurry.changelog wrote:Simplified rail building.
Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.
It doesn't matter anymore, whether the rail building started with shift or not.
This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
Why not have another modifier key for those that want the obstacle avoidance? Surely there's another key that advanced users wouldn't mind pressing for this feature that was already worked out and working well? The lack of counter-rotation, as was pointed out extensively already, I also find to be quite annoying. Didn't the rotation of the ghost planner carry over between uses, or was that my imagination? Seems to reset every time now.
All these consequences considered, in this case, do not add up to changing the behavior in my opinion. If you guys have made up your mind, please consider the extra modifier key so we keep options open for all play styles.
Now let's add something worth adding, like a toggle for belt immunity equipment in the toolbar.