WHat you mean? how can one combinator instead of (out of my mind 4?) combinators be more hard?dockmeister wrote: Thu Apr 11, 2019 5:03 pmIt is possible to mod one entity with multiple combinators and i actually started the mod with such a feature in mind. I decided later not to implement such a feature.nuhll wrote: Thu Apr 11, 2019 10:53 am Oh thats sad, because thats the most irritating part. Could you add that functionality? Or add another combinator? (best in the world would be one combinator which jsut need to be added with green and red signal)
The main reason for that is increased complexity with a loss of flexibility and very little gain. I might look into that in the future, but there are some hurdles on the form of API limitations on the horizon.
