0.15.8 trains broke

Things that has been reported already before.
Avoltance
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Re: 0.15.8 trains broke

Post by Avoltance »


Hathwos
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Re: 0.15.8 trains broke

Post by Hathwos »

Crash while attempt to get in train. (vanilla)

- Train was in station (auto)
- Train was Oil Train (filling up)

- Got near the train
- Hit Enter to get in (and may have touched Shift while pressing Enter!)
- Crash
Attachments
factorio-current.log
(7 KiB) Downloaded 105 times

ykyjohn
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Re: 0.15.8 trains broke

Post by ykyjohn »

Same here, Sometime just pressing the button to enter the train makes game crash!

Code: Select all

   0.002 2017-05-05 16:48:29; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/ykyjo/AppData/Roaming/Factorio
   0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor           , 8 cores, RAM: 16350MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.027 Available display adapters: 1
   0.027  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R7 360 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.028 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.127 Initialised Direct3D:[0] AMD Radeon (TM) R7 360 Series; driver: aticfx64.dll 22.19.157.3
   0.132     Video memory size (dedicated video/dedicated system/shared system/available): 2025/0/8175/4088 MB
   0.179 DSound: Starting _dsound_update thread
   0.179 DSound: Enter _dsound_update; tid=12052
   0.180 Device reset internal.
   0.187 Desktop composition is active.
   0.187 Graphics settings preset: very-high
   0.188 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.268 Loading mod core 0.0.0 (data.lua)
   0.282 Loading mod base 0.15.8 (data.lua)
   0.440 Loading mod base 0.15.8 (data-updates.lua)
   0.534 Checksum for core: 3409166051
   0.535 Checksum of base: 3769930138
   0.738 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493938117
   0.738 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.871 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.871 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.890 Initial atlas bitmap size is 16384
   0.915 Created atlas bitmap 16384x16380
   0.919 Created atlas bitmap 16384x8929
   0.919 Created atlas bitmap 4096x3980
   0.920 Created atlas bitmap 4096x3648
  19.402 Sprites loaded
  19.402 Convert atlas 4096x3980 to: trilinear-filtering 
  19.503 Convert atlas 4096x3648 to: mipmap 
  20.300 Loading sounds...
  22.822 Custom inputs active: 0
  22.866 Factorio initialised
  29.924 Loading map C:\Users\ykyjo\AppData\Roaming\Factorio\saves\_autosave3.zip: 11359919 bytes.
  29.956 Loading Level.dat: 24177604 bytes.
  29.961 Info Scenario.cpp:133: Map version 0.15.8-0
  30.833 Loading script.dat: 190 bytes.
  30.836 Checksum for script C:/Users/ykyjo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 568.305 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6C726E338)
00007FF6C726E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37AAB9D)
00007FFAE37AAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE3749913)
00007FFAE3749913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37A9CBA)
00007FFAE37A9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE3218364)
00007FFAE3218364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE37670D1)
00007FFAE37670D1 (ntdll): (filename not available): RtlUserThreadStart
 570.263 Error CrashHandler.cpp:106: Map tick at moment of crash: 6568228
 570.263 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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