I bet when we get this red biome someone will make a mod adding this new blue resourceRobertTerwilliger wrote:That one's nice, especially considering we already have hostile giant worms : Dhitzu wrote:New_Dune_biome

I bet when we get this red biome someone will make a mod adding this new blue resourceRobertTerwilliger wrote:That one's nice, especially considering we already have hostile giant worms : Dhitzu wrote:New_Dune_biome
Why the hell everyone wants to add only bad features and penalties? Why haven't anyone proposed any advantages for each biome?Mooncat wrote:hm... new biomes... I am thinking about adding something unique to each biome. Like unique enemies, unique terrain, e.g. quicksand in desert which will make your movement speed to be hell slow.
Please make sure there will be modding API for accessing the biome on each chunk.
Unique enemies = unique resourceshitzu wrote:Why the hell everyone wants to add only bad features and penalties? Why haven't anyone proposed any advantages for each biome?Mooncat wrote:hm... new biomes... I am thinking about adding something unique to each biome. Like unique enemies, unique terrain, e.g. quicksand in desert which will make your movement speed to be hell slow.
Please make sure there will be modding API for accessing the biome on each chunk.
If you play with a lot of biters this is a BIG disadvantage!Mooncat wrote: Edit: don't forget that you already have an advantage for being on desert: no annoying tree walls.
YES.Mythoss wrote: Lastly, please tell your art team to not be afraid to "go alien" with some of the assets. Look at Total Anhilation for some inspiration. It had crystalline world's and acid oceans with gas pods. Grey Goo also has a lot of cool alien biome, flora and fona. We don't need every biome to look like Earth's.
But have you ever entertained the notion that it might actually be Earth?Mythoss wrote:Lastly, please tell your art team to not be afraid to "go alien" with some of the assets. Look at Total Anhilation for some inspiration. It had crystalline world's and acid oceans with gas pods. Grey Goo also has a lot of cool alien biome, flora and fona. We don't need every biome to look like Earth's.
Cool.Drury wrote:But have you ever entertained the notion that it might actually be Earth?Mythoss wrote:Lastly, please tell your art team to not be afraid to "go alien" with some of the assets. Look at Total Anhilation for some inspiration. It had crystalline world's and acid oceans with gas pods. Grey Goo also has a lot of cool alien biome, flora and fona. We don't need every biome to look like Earth's.
dumdumdum
Well we are actually the aliens regardless of what the planet actually is, aren't we? I mean we sure as hell ain't the natives.malecord wrote:Cool.Drury wrote:But have you ever entertained the notion that it might actually be Earth?Mythoss wrote:Lastly, please tell your art team to not be afraid to "go alien" with some of the assets. Look at Total Anhilation for some inspiration. It had crystalline world's and acid oceans with gas pods. Grey Goo also has a lot of cool alien biome, flora and fona. We don't need every biome to look like Earth's.
dumdumdum
Then we are the aliens.
And the bugs are none other than the Greenpeace people of the future who have evolved into the final form of pollution fighting beasts.
Whoah there, don't go all Stellaris on us, now!vanatteveldt wrote:Maybe it's really a post-apocalyptic setting, we are a surviving commando, and the biters are the surviving cockroaches...
Awe... that stuff is probably the _most_ interesting things to discuss!that would mean talking about barriers, thread conditions, vsyncs, and many boring small problems
I love you guys!! One of my biggest desires is to take advantage of motion blur reduction tech on many of these monitors with Factorio (especially with panning/moving), and you listened! Thank you!it leaves possibility to free the FPS and UPS, so we can have for example 144 FPS/60 UPS.