Its been fixed. Just wanted to make sure you knew as no one else had posted about it yet. Enjoy your vacation. Thanks for the mod.iUltimateLP wrote: Yep, found that out too, Im currently in vacation so I cant fix it now, you can change it on your own if you want. Fix will be out in a week with new features.
[MOD 0.12.x] SimpleTeleporters
Re: [0.12.X] SimpleTeleporters
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Re: [0.12.X] SimpleTeleporters
And how to fix it? I'm just a player. Can you give a corrected file "recipe.lua"?
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Re: [0.12.X] SimpleTeleporters
Hey there
Thanks for the interest, the issue was actually in technology.lua, all the (added) recipes are indeed in recipe.lua, but disabled by default, ie. at the start of the game, needs to be enabled by the research itself and the liquid artifacts were not added there.
I don't have an opportunity to test it out, can anyone try it out, please ?
Hope it helps
(btw. I have a blessing to mess with it from the author : )
Thanks for the interest, the issue was actually in technology.lua, all the (added) recipes are indeed in recipe.lua, but disabled by default, ie. at the start of the game, needs to be enabled by the research itself and the liquid artifacts were not added there.
I don't have an opportunity to test it out, can anyone try it out, please ?
Hope it helps
(btw. I have a blessing to mess with it from the author : )
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- SimpleTeleporters_0.0.1.zip
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Re: [0.12.X] SimpleTeleporters
New version (0.0.2) is out with Power consumption, Tiers and other stuff! Check it out
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Re: [0.12.X] SimpleTeleporters
Hey guise,
as mentioned, the new version is out.(yay!)
There was literally no reason to prolong the release any more, so it brought a lot (!) of new stuff, but (long) description might not explain everything in such a detail.
I took an opportunity and until it will be changed (tomorrow, probably) I am pasting a version with (hopefully) a bit more explanation in it.
http://pastebin.com/1d2awL8W
Hopefully the stuff is not hard to figure out, so please go ahead and test it out, we tried to keep it as not-cheesy as possible and packed with cool features.
These teleporters are expensive and use up some power, so that should be fair (all the suggestions are appreciated!) but if that should stop anyone from playing, there is also a handy config to let you set up basically all important values, so you can have "your" teleporter mod
Stay tuned for more updates soon, including the gui with a list of links for convenience and more^^.
We're looking forward for your reactions, please do enjoy!
as mentioned, the new version is out.(yay!)
There was literally no reason to prolong the release any more, so it brought a lot (!) of new stuff, but (long) description might not explain everything in such a detail.
I took an opportunity and until it will be changed (tomorrow, probably) I am pasting a version with (hopefully) a bit more explanation in it.
http://pastebin.com/1d2awL8W
Hopefully the stuff is not hard to figure out, so please go ahead and test it out, we tried to keep it as not-cheesy as possible and packed with cool features.
These teleporters are expensive and use up some power, so that should be fair (all the suggestions are appreciated!) but if that should stop anyone from playing, there is also a handy config to let you set up basically all important values, so you can have "your" teleporter mod
Stay tuned for more updates soon, including the gui with a list of links for convenience and more^^.
We're looking forward for your reactions, please do enjoy!
Re: [0.12.X] SimpleTeleporters
can you make something to teleport items like enderchest (minecraft)
or telebelt
or telebelt
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Re: [0.12.X] SimpleTeleporters
There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
Re: [0.12.X] SimpleTeleporters
I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains.iUltimateLP wrote:There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
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Re: [0.12.X] SimpleTeleporters
But I think a enderchest wouod be cool. All chests of that share the same inventory...Peter34 wrote:I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains.iUltimateLP wrote:There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
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Re: [0.12.X] SimpleTeleporters
I think a telebelt or warp chest (if it's even possible) would be an awesome thing. I'd have them be only craftable in an assembling machine, of course. For warp chests, I'd base them on smart chests so you could get a data signal out of them.iUltimateLP wrote:But I think a enderchest wouod be cool. All chests of that share the same inventory...Peter34 wrote:I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains.iUltimateLP wrote:There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
Planned projects: Energy Crystals Plus, Minor Fluid Handling, Small electric furnaces
(high-energy materials and assembler, fluid void burner and small tank, tiny and slow furnaces with charcoal)
(high-energy materials and assembler, fluid void burner and small tank, tiny and slow furnaces with charcoal)
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Re: [0.12.X] SimpleTeleporters
Warp chest would be a better solution I think, cause you can even put things from a belt inside with your Inserters. I'll take a look on that after I finished the GUI.Zeeth_Kyrah wrote:I think a telebelt or warp chest (if it's even possible) would be an awesome thing. I'd have them be only craftable in an assembling machine, of course. For warp chests, I'd base them on smart chests so you could get a data signal out of them.iUltimateLP wrote:But I think a enderchest wouod be cool. All chests of that share the same inventory...Peter34 wrote:I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains.iUltimateLP wrote:There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
Edit: GUI Update! Have fun!
Re: [MOD 0.12.x] SimpleTeleporters
404 bug!!! in donwload link
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Re: [MOD 0.12.x] SimpleTeleporters
Oh sorry, totally forgot that I removed that release. Updated it!Airat9000 wrote:404 bug!!! in donwload link
Re: [MOD 0.12.x] SimpleTeleporters
Would be nice if you didn't need to get to purple science before you can start using it, by then you've already concreted your base and have personal armor. Maybe a config option for simpler tech?
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Re: [MOD 0.12.x] SimpleTeleporters
I considered a option to make things easier, will come in the next update!sadris wrote:Would be nice if you didn't need to get to purple science before you can start using it, by then you've already concreted your base and have personal armor. Maybe a config option for simpler tech?
Re: [MOD 0.12.x] SimpleTeleporters
I still haven't actually used this mod, but I'm a bit unsure about having to use Alien Artifacts to manufacture this liquid alien goop, and then using the goop to upgrade my teleporters.
How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each and every teleporter portal? If the later, how am I supposed to move the alien goop?
I'm all for the idea of using Alien Artifacts for stuff (one of my favourite mods, Modular Armor ReVamp, requires Superconducting Coils, made out of Copper Wire and Alien Artifacts, and that's fine), and it's a nice novelty value to have a liquid to use instead of a solid "stackable" object, but I'm just concerned about how to move around the alien goop, long distances, without wastage.
Maybe I've misunderstood how the mod works... As I said, I still haven't actually used it. One test game, 1-2 weeks ago, I did set up manufacturing of the goop, but didn't get any further, because I also had other fairly big mods to explore.
How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each and every teleporter portal? If the later, how am I supposed to move the alien goop?
I'm all for the idea of using Alien Artifacts for stuff (one of my favourite mods, Modular Armor ReVamp, requires Superconducting Coils, made out of Copper Wire and Alien Artifacts, and that's fine), and it's a nice novelty value to have a liquid to use instead of a solid "stackable" object, but I'm just concerned about how to move around the alien goop, long distances, without wastage.
Maybe I've misunderstood how the mod works... As I said, I still haven't actually used it. One test game, 1-2 weeks ago, I did set up manufacturing of the goop, but didn't get any further, because I also had other fairly big mods to explore.
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Re: [MOD 0.12.x] SimpleTeleporters
Yep, you can take a look at the wiki on GitHub for more information on there, but yeah, you build Telepoter Prototypes and you need to upgrade every teleporter you have with the Upgrade modules. The alien goop does not move, you just need it to basicially create the Flux matrix shit ^^ So there is no really realistic thought behind it, hope you like the mod anyway..Peter34 wrote:I still haven't actually used this mod, but I'm a bit unsure about having to use Alien Artifacts to manufacture this liquid alien goop, and then using the goop to upgrade my teleporters.
How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each and every teleporter portal? If the later, how am I supposed to move the alien goop?
I'm all for the idea of using Alien Artifacts for stuff (one of my favourite mods, Modular Armor ReVamp, requires Superconducting Coils, made out of Copper Wire and Alien Artifacts, and that's fine), and it's a nice novelty value to have a liquid to use instead of a solid "stackable" object, but I'm just concerned about how to move around the alien goop, long distances, without wastage.
Maybe I've misunderstood how the mod works... As I said, I still haven't actually used it. One test game, 1-2 weeks ago, I did set up manufacturing of the goop, but didn't get any further, because I also had other fairly big mods to explore.
Re: [MOD 0.12.x] SimpleTeleporters
We should have one that has infinite range, with higher cooldown, or distance based cooldown/energy.
Re: [MOD 0.12.x] SimpleTeleporters
Very useful mod, but mechanism awkward.
Upgrade delinks.
It's not possible to link teleporters remotely, which means walking back and forth.
I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me.
Upgrade delinks.
It's not possible to link teleporters remotely, which means walking back and forth.
I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me.
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Re: [MOD 0.12.x] SimpleTeleporters
From the looks of it range and buffer for say power outage?kiba wrote:Very useful mod, but mechanism awkward.
Upgrade delinks.
It's not possible to link teleporters remotely, which means walking back and forth.
I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me.
Is it actually broken from MP? Known bugs about the GUI.