Exactly. I don't write mods myself (other than personal quick fixes/addons) but have updated a mod to 0.12.20 and was already looking for a mod template then. As there was no official one, I just went with a human readable layout: [0.12.20+] Steampunk v0.2.0Zeblote wrote:Should I upload a mod at some point, I'll try to make the topic look as good as possible to a human reader. I don't give two damns whether a bot can parse the topic or not, and your suggested header is ugly.
As long as it has a good description (can be split up in short and long description), information on what versions it works or if there are prerequisites to other mods and maybe some pictures, it's fine with me.
FFF #102 said they will collaborate with FactorioMods, so there's your start for the mod portal.Klonan wrote:I don't think this is a good mindset, the mod portal will need somewhere to start off.Zeblote wrote:Should I upload a mod at some point, I'll try to make the topic look as good as possible to a human reader. I don't give two damns whether a bot can parse the topic or not, and your suggested header is ugly.
Once there actually is a significant mod portal, everyone will upload new mods to it instead. There's no need to automatically add all the old ones.
Personally i use a mod header, filled with the essential information, and then make any sort've elaborations underneath that, for example: https://forums.factorio.com/forum/viewtop ... 93&t=18879
They'll also need to have some way for the mod authors to include all the essential info, and requiring the authors to add a header to their mod post to be included in that mod portal isn't the way. It's much easier for all involved to create a platform where mod authors can input such information and keep the forum posts for human readers.