It was not my intention , but rather to be polite.Alfonse215 wrote: Sat Sep 26, 2026 8:07 pmI'm not sure the passive-aggressiveness is warranted heremmmPI wrote: Sat Sep 26, 2026 7:22 pm I understand the system doesn't appear straightforward for you, you don't want to consider the idea that you could be using blueprints to build roboport, that's fine, i understand your position is more radically in favor of the suggestion not just because you see it as an alternative but because you seem unable to understand/use the current possibilities, that's kind of a demonstration you're making, but it's kind of unecessary i feel, because obviously you're not going to convince me that what i use in my game is impossible x), and i'm already not "against" the suggestion.
Add "No Item" to Roboport requests
Moderator: ickputzdirwech
Re: Add "No Item" to Roboport requests
Check out my latest mod ! It's noisy !
Re: Add "No Item" to Roboport requests
Your plan was to configure manually the exclusion on all the roboports around your base 1 by 1 ?
Using a bunch of 2 blueprints 1 for the mall , 1 for the wall is fine, but if you do 1 for the mall, 1 for the rest, and nothing for the wall, then it's too numerous ? or it's too specialised ?
Check out my latest mod ! It's noisy !
