pY Petroleum Handling

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pyanodon
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Re: pY Petroleum Handling

Post by pyanodon »

im glad for that. Its the main goal
pY Coal processing mod
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Blokus
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Re: pY Petroleum Handling

Post by Blokus »

pyanodon wrote: Tue Jun 04, 2019 8:23 pm
Blokus wrote: Tue Jun 04, 2019 8:12 pm
Yeah, and the chests aren't, so they're useless. I still have no clue why Py unlocks bots with Engine.

you guys really should update your mods before complain here. Chests are unlocked with bots for a while
I've been updating, but didn't think that would change and have had logistic chests already unlocked in my game for quite some time, so I haven't thought to check. Sorry for whining about something that was already addressed. (Not really sure why it was the other way in the first place though.)

I still think rushing pynobots is probably not worth it, even though you can.
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Re: pY Petroleum Handling

Post by MrPlate »

Blokus wrote: Wed Jun 05, 2019 2:21 am
pyanodon wrote: Tue Jun 04, 2019 8:23 pm
Blokus wrote: Tue Jun 04, 2019 8:12 pm
Yeah, and the chests aren't, so they're useless. I still have no clue why Py unlocks bots with Engine.

you guys really should update your mods before complain here. Chests are unlocked with bots for a while
I've been updating, but didn't think that would change and have had logistic chests already unlocked in my game for quite some time, so I haven't thought to check. Sorry for whining about something that was already addressed. (Not really sure why it was the other way in the first place though.)

I still think rushing pynobots is probably not worth it, even though you can.
Railways are better. 😄
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Re: pY Petroleum Handling

Post by Riktol »

I would like to know, are people rushing bots for personal construction or for bot based logistics? Because the basic bots are too slow for effective logistics (except for small volume stuff) and I haven't seen a way of using personal construction bots until you get circuits 2, at which point you are 90% of the way to science pack 3.
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Re: pY Petroleum Handling

Post by theblindironman »

Early logistic bots are good for a mall. Early construction bots are meager for personal construction and give a great incentive to get to mk2 bots.
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Re: pY Petroleum Handling

Post by MrPlate »

Riktol wrote: Wed Jun 05, 2019 7:59 pm I would like to know, are people rushing bots for personal construction or for bot based logistics? Because the basic bots are too slow for effective logistics (except for small volume stuff) and I haven't seen a way of using personal construction bots until you get circuits 2, at which point you are 90% of the way to science pack 3.
we are talking about PyBots that are faster then vanilla but weaker.
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Re: pY Petroleum Handling

Post by sebi54668 »

I have encountered a problem:

Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.

edit:
same for 'polybutadiene'
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Re: pY Petroleum Handling

Post by sebi54668 »

deleted because of double posting, sorry.
Last edited by sebi54668 on Sat Jun 15, 2019 10:51 am, edited 1 time in total.
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Re: pY Petroleum Handling

Post by kingarthur »

sebi54668 wrote: Sat Jun 15, 2019 8:56 am I have encountered a problem:

Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.

edit:
same for 'polybutadiene'
what mods are you using? full py? any extra?
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Re: pY Petroleum Handling

Post by sebi54668 »

kingarthur wrote: Sat Jun 15, 2019 10:03 am
sebi54668 wrote: Sat Jun 15, 2019 8:56 am I have encountered a problem:

Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.

edit:
same for 'polybutadiene'
what mods are you using? full py? any extra?
I am using a lot of mods here is the full list:
modlist.txt
(1.22 KiB) Downloaded 145 times
maybe one of them removes the technology rubber and causes the problem?
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Re: pY Petroleum Handling

Post by kingarthur »

sebi54668 wrote: Sat Jun 15, 2019 10:48 am
kingarthur wrote: Sat Jun 15, 2019 10:03 am
sebi54668 wrote: Sat Jun 15, 2019 8:56 am I have encountered a problem:

Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.

edit:
same for 'polybutadiene'
what mods are you using? full py? any extra?
I am using a lot of mods here is the full list:

modlist.txt

maybe one of them removes the technology rubber and causes the problem?
alright i took a look and there a good chance its probably an issue between py + bob + angel. while im reworking pycoaltbaa ill take a look into and make sure its fixed.
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Re: pY Petroleum Handling

Post by subie »

I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.

Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
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Re: pY Petroleum Handling

Post by immortal_sniper1 »

subie wrote: Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.

Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
maybe but mo can be made with PA too, if you can make some mo plates that way
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Re: pY Petroleum Handling

Post by subie »

what is PA?

edit:

I hope you don't mean Particle Accelerator... Because Particle Accelerator also requires Advanced Small Parts. Still deadlocked.
kingarthur
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Re: pY Petroleum Handling

Post by kingarthur »

subie wrote: Tue Jun 18, 2019 12:21 pm what is PA?

edit:

I hope you don't mean Particle Accelerator... Because Particle Accelerator also requires Advanced Small Parts. Still deadlocked.
are you sure? i think we had found this issue before on the community map. try resetting the tech unlock effects and recipes
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Re: pY Petroleum Handling

Post by Riktol »

subie wrote: Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.

Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
Don't use assembly machine 2, use the automated factory instead (the big yellow assembler).
[edit] never mind I just realised you must mean the recipe for ball mill needs assembly machine 2, in my un-updated version it needs assembly machine 1. I would recommend you post what version you are using, also I think the machine comes from PyCoal so that mod version is maybe relevant too.[/edit]
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Re: pY Petroleum Handling

Post by Blokus »

subie wrote: Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.

Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
This was fixed in a previous update, at least in full Py (I dunno about subsets of Py).
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Re: pY Petroleum Handling

Post by steinio »

Hi,

is it possible to add Natural gas to the entity section in the locale.cfg?
Tar patch and oil mk01 to 04 are already there and my mod counts on entity.name to show the names.

Would be a real pleasure.

Is it correct, that crude oil spawns even if your oil patches are enabled (using RSO)?

Cu, steinio.
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Re: pY Petroleum Handling

Post by Alluvial »

Had this crash with Actual Crafting Time mod, but only when accessing the pump jack (also commented on ACT forum)
Screen Shot 2019-06-19 at 1851.35.png
Screen Shot 2019-06-19 at 1851.35.png (127.4 KiB) Viewed 6242 times
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Re: pY Petroleum Handling

Post by sunfanel »

May I suggest the removal or at least very severe reduction of Organic Solvent required (say, 10 per cycle down from 75) in the recipe to turn Bitumen Froth into Bitumen?

Given that Oil Sand can only be turned into something useful by reaching the end of its chain where it's turned into bitumen, and given that bitumen can also be obtained from Lubricant recipes that are much cheaper overall, the requirement for such a high amount of organic solvent per bitumen makes the oil sand chain very undesirable to use.

Alternatively, given that IRL bitumen is separated from water and solids using naphtha and paraffin, how about changing OS to naphtha? I would say 7 or 14naphtha, so that using the existing chains you could do 100 Bitumen(+200 Water, 1 Chromium)->100 Heavy Oil->70 Naphtha->100 Froth+7/14 Naphtha->100 Bitumen, meaning 10 or 20% of the bitumen output is used to sustain the chain.
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