[0.11.15]FactoCAD 0.0.4 (20/02/15)

Topics and discussion about specific mods

What style would you prefer

Black&White (White Background)
35
22%
Black&White (Black Background)
18
11%
White lines and Blue Background
29
18%
Colored (White Background)
17
11%
Colored (Black Background)
26
17%
Colored (Use original objects color)
32
20%
 
Total votes: 157

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DerivePi
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Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

Post by DerivePi »

Image

I think I'll miss seeing the underground connections.

n9103
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Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

Post by n9103 »

:?:
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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y.petremann
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Re: [0.11.15]FactoCAD 0.0.3 (16/02/15)

Post by y.petremann »

I've updated the mod to version 0.0.3 which is compatible with factorio 0.11.15, it is also a bit heavy because some textures I am working on are still the original versions.


Bartimaeus
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Re: [0.10.6]FactoCAD 0.0.2 (05/08/14)

Post by Bartimaeus »

DerivePi wrote:Image

I think I'll miss seeing the underground connections.
DerivePi: how do you make your CAD designs?

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steinio
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Re: [0.11.15]FactoCAD 0.0.4 (20/02/15)

Post by steinio »

This mod looks really nice.
Are there plans to migrate it to 0.13?


I came here from reading FFF #45 ;)

Greetings steinio
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Transport Belt Repair Man

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y.petremann
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Re: [0.11.15]FactoCAD 0.0.4 (20/02/15)

Post by y.petremann »

steinio wrote:This mod looks really nice.
Are there plans to migrate it to 0.13?


I came here from reading FFF #45 ;)

Greetings steinio
If necessary it will be done.

The last time I was working on it was before they introduced mod checksum (which boken a way for me to play with it on server and since it only modify graphic stuff it doesn't cause desync) and I was making so all textures were colored on black background.

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