[0.9.8][cube] LINUX Problem with Factorio crashing!

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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by cube »

Unlikely. The only place this will help is when factorio reports not enough vram.
I have no idea what I'm talking about.
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by Blackence »

Cool, thanks for the quick fix!
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by Algram »

If this works I'll be so happy!!!
Thanks for working on this bug guys! You are awesome!
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by MF- »

cube wrote:Unlikely. The only place this will help is when factorio reports not enough vram.
:sad_face:
I guess it would be too complex to hack in really-supported size detection by reading the corners of the texture back?
EDIT: Or an override for those texture dimensions available in the config file?

I'm glad that at least both radeon and nvidia owners can play of course!
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by Blackence »

A config override might be a nice way to test if smaller textures solve the intel issues (and similar issues on other platforms?). For the average joe, a better solution is required I guess…

Have you tested if reading the corners of textures back correctly identifies texture issues using a simple test program? (It seems like a very dirty hack, the driver should report issues instead of ignoring them. If reading back really finds discrepancies, it should be reported to the mesa bug tracker.) If so, the chances of this workaround being added to factorio are probably better. I'll post to the Intel thread about some new debug ideas.
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by MF- »

Blackence wrote:A config override might be a nice way to test if smaller textures solve the intel issues (and similar issues on other platforms?). For the average joe, a better solution is required I guess…

Have you tested if reading the corners of textures back correctly identifies texture issues using a simple test program? (It seems like a very dirty hack, the driver should report issues instead of ignoring them. If reading back really finds discrepancies, it should be reported to the mesa bug tracker.) If so, the chances of this workaround being added to factorio are probably better. I'll post to the Intel thread about some new debug ideas.
Sure, if such override proves to be helpful, a better solution might be considered.

Sorry, I have no GL experience, don't know how to do that.

Hunting down bugs instead of masking them is OFC better.
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by Algram »

With the 10.2 build, I cant even start Factorio, it just completely freezes my PC :(
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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!

Post by cube »

Config setting: good idea, I'll add it for 0.10.3

@Algram: I started a new bug reports thread here: https://forums.factorio.com/forum/vie ... f=7&t=4730
Please post there the content of ~/.factorio/factorio-current.log , what distribution you are using and what video card you have.
Also useful might be a result of

Code: Select all

strace ./factorio 2> ~/factorio-strace.txt
I have no idea what I'm talking about.
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