I just want to set the condition for the smart inserter, but that is impossible due to the bug.
Possible solution: to move your items to a different sub-category.
But I don't know how to do that
![Sad :(](./images/smilies/icon_e_sad.gif)
![Image](http://s52.radikal.ru/i137/1403/1d/6c2cd08fca0f.png)
Will be fixed in next version... I thing this night i will upload it.DRBLN wrote:Please, advise how to fix that:
I just want to set the condition for the smart inserter, but that is impossible due to the bug.
Possible solution: to move your items to a different sub-category.
But I don't know how to do that![]()
Funny thing being that it's exactly what I sent him by e-mail, all the equipments put into two new subgroups to keep things clean-ish.DRBLN wrote:I fixed it by adding a subgroup
I will merge it with my mod in next version, unless you don't agree?Vitduo wrote:It... Translate to Russian
Provide a savegame, and tell a bit more info!SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.
FIX SAVE CORRUPTION.
NOW.
One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.
FIX SAVE CORRUPTION.
NOW.
this was my first thoughtssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.Sleeeper wrote:Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
If you have the resources I'd suggest the Dark Matter Generator also by darius456NickehBoi wrote:just going to look for another mod that could provide a huge amount of power with the least amount of space required.
I also forgot that Watts is actually smaller then Kilowatts so I was nothing but all wrong on my part, sorry all. So yay, even more power for my power armor!NickehBoi wrote:OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.Sleeeper wrote:Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.