No it's just when you said you know people who can't click fast and use PLD for combat as if it was a valid complaint , that was ridiculous.
The nerf is a good thing, it will allow you to stop using the lazy PLD and try the new weapons imo.
No it's just when you said you know people who can't click fast and use PLD for combat as if it was a valid complaint , that was ridiculous.
That is not what I said...
Hand-held weapons in a vehicle? Can you put a hand-held flamethrower on a Spidertron?
Mmm, expanding your territory by some 70 tiles per exponentially increasing research.
Well sufficient is subjective judgement, and it's not just placing a wall blueprint, it's also deconstructing the old wall, bringing the materials and supplying the wall and so on. Trains, wagons and so on yea I use that of course, still not 100% happy about the system as a whole. As said before, I wish there were options like remote bombardment or nuclear artillery or mirv to just reduce the tedium.XT-248 wrote: βTue Sep 17, 2024 4:10 pm Placing a large wall blueprint with artillery turrets is sufficient 'hand-off' in my opinion and does not contribute much to the sense of 'fun' different people might have from doing a much more 'hands-on' approach.
Also, artillery wagons exist in the game and can be moved to a forward defensive outpost with train tracks, which reduces the necessary 'construction tasks' by fewer entities within the blueprint itself, which is at most a few clicks on a macro-management level.
Moving the artillery wagons can be automated through train schedules if one is sufficiently motivated to be more 'hand-off.'
I wish there was a color like blue except not blue because blue doesn't count.
yes, this and blueprinting, still make more sense than PLD and spidertron if you want something automated. You have to create outpost for ressources anyway, with the artillery research high enough, you always have ressources protected by artillery, you go there for outpost, place new artillery, got new location for future expansion and so on, that's how some self expanding base function with the recursive blueprint mod, no need for manual combat or clicking fast, or using PLD, those can be nerfed safely imo without hurting the balance of the game, and it make sense to do so as new weapons were revealed.KuuLightwing wrote: βTue Sep 17, 2024 6:20 pm Mmm, expanding your territory by some 70 tiles per exponentially increasing research.
What new weapons? I speak about portable weapons, not the new turrets, because the nerf isn't relevant for stationary weapons. I'm all in favor for damage over defense, because it's damage that kills enemies, not defense. However, I somehow missed an announcement for the BFG 9000.
What the heck does the color blue, actually any color for that matter, have to do with being able to equip Spidertron with hand-held weapons, which is not a planned feature as far I am aware of in Space Age, regardless of being 'new'?
It is not a matter of subjective.KuuLightwing wrote: βTue Sep 17, 2024 6:20 pmWell sufficient is subjective judgement, and it's not just placing a wall blueprint, it's also deconstructing the old wall, bringing the materials and supplying the wall and so on. Trains, wagons and so on yea I use that of course, still not 100% happy about the system as a whole. As said before, I wish there were options like remote bombardment or nuclear artillery or mirv to just reduce the tedium.XT-248 wrote: βTue Sep 17, 2024 4:10 pm Placing a large wall blueprint with artillery turrets is sufficient 'hand-off' in my opinion and does not contribute much to the sense of 'fun' different people might have from doing a much more 'hands-on' approach.
Also, artillery wagons exist in the game and can be moved to a forward defensive outpost with train tracks, which reduces the necessary 'construction tasks' by fewer entities within the blueprint itself, which is at most a few clicks on a macro-management level.
Moving the artillery wagons can be automated through train schedules if one is sufficiently motivated to be more 'hand-off.'
Especially in 1.1 stuff like MIRV is just... why not at this point? You already "won" the game at that point, as you need rockets fro MIRV, anything past that is essentially pure sandbox, there's no goals to pursue other than the ones players make for themselves.
Tesla guns !Tertius wrote: βTue Sep 17, 2024 7:15 pm What new weapons? I speak about portable weapons, not the new turrets, because the nerf isn't relevant for stationary weapons. I'm all in favor for damage over defense, because it's damage that kills enemies, not defense. However, I somehow missed an announcement for the BFG 9000.
What is subjective is how much management you would consider enough of a hassle. And also I would argue that using artillery remote is micro management as well, so yes, artillery does benefit from micro management, and greatly so.XT-248 wrote: βTue Sep 17, 2024 11:41 pm It is not a matter of subjective.
Micro-management usually involves the player giving multiple orders rapidly within a minute or less.
Macro-management is taking a blueprint/deconstruction-planner and stamping it each once in a while and letting your train network and logistic bots take care of it (orders can be done more than a minute apart).
Spidertron and PLD benefit greatly from micro-management.
Artillery turrets and wagons don't realize any extra benefit from micro-management and, consequently the artillery weapons are largely a macro-management gameplay weapon system.
It seems I forgot about the portable tesla variant. When I revisit the fff, I remember that "It may not do as much damage as some of the other weapons...", in combination with it requiring manual firing, made me not consider it as top priority for further investigation. It doesn't seem to do friendly fire as all the explosive area of effect weapons, so it's definitely a better choice, however I guess it's only available much later in the game.
Spidertron, in vanilla 1.1.x Factorio, only can use rocket ammunition and personal laser defense modules to deal damage. Why is that funny?mmmPI wrote: βWed Sep 18, 2024 5:12 am
Right.KuuLightwing wrote: βWed Sep 18, 2024 8:46 amWhat is subjective is how much management you would consider enough of a hassle. And also I would argue that using artillery remote is micro management as well, so yes, artillery does benefit from micro management, and greatly so.XT-248 wrote: βTue Sep 17, 2024 11:41 pm It is not a matter of subjective.
Micro-management usually involves the player giving multiple orders rapidly within a minute or less.
Macro-management is taking a blueprint/deconstruction-planner and stamping it each once in a while and letting your train network and logistic bots take care of it (orders can be done more than a minute apart).
Spidertron and PLD benefit greatly from micro-management.
Artillery turrets and wagons don't realize any extra benefit from micro-management and, consequently the artillery weapons are largely a macro-management gameplay weapon system.
Yeah from being at the event, and having played the space age i guess there's stuff i must know that you don't x)
I didn't start the following topics of conversations: "talking about new weapons" and "excluding only ones I know about," someone else did.mmmPI wrote: βWed Sep 18, 2024 3:11 pmYeah from being at the event, and having played the space age i guess there's stuff i must know that you don't x)
I think it is funny because it's ridiculous to want to talk about new weapons, and excluding the only one you know about.
It seem non-sensical to me, like most of your points in general x)
I find your wording and reasonning non-sensical, when you "hard disagree" and then repeat the same things, or when you say you know people that can't click fast that uses PLD and then you realize how ridiculous it is and you instead say it is your playstyle because obvisouly people that can't click fast do not use PLD as that require lots of micro management.
(it is self-contradicting already) , but you added another contradiction later :XT-248 wrote: βMon Sep 09, 2024 4:21 pm I outlined implicitly in my earlier post why I used PLD exclusively, not because it is an "I win" option but because the other options are terrible for different reasons or require constant production/logistics.
At least with PLDs and a large squad of Spidertron, everything is taken care of immediately in the attacking area with little risk of running out of ammunition/firepower or self-attrition from friendly fire.
and again
Like you started complaining that PLD is so good and you don't know how to do without them because the other way are terrible or require constant production/logistic.... this is funny, someone playing factorio complaining that something need to be automated, require constant production and logistic x).XT-248 wrote: βWed Sep 18, 2024 1:16 pm There is no extra benefit in using artillery remote control in a manner that one would consider 'micro-management' when a few clicks on a macro-management level can move the artillery turrets/wagons forward. Artillery Shell Range increases the auto-targeting and manual targeting range by 30% equally.
In one case, 'micro-management' is not a choice but the whole point. In the other case, 'micro-management' is optional and not required.