Proof of concept: you can get max troughput with belts [EDIT] and chests.

meh... edit, I understood :
I would put it slightly different:nafira wrote: Thu Feb 06, 2020 6:37 pm
1 is known to be slow (swing time and lane speed does not match, it's like getting item 1 by 1)
2 is slower than 3 because it's feeding only on one lane (22.5i/s but with less stacking)
3 is a bit faster because items are stacked at maximum letting no other choice like in the second one (22.5i/s)
4 is very fast because it "virtually" is a 45i/s lane, allowing for a full fetch.
Thx for putting it right !disentius wrote: Thu Feb 06, 2020 8:26 pmI would put it slightly different:nafira wrote: Thu Feb 06, 2020 6:37 pm
1 is known to be slow (swing time and lane speed does not match, it's like getting item 1 by 1)
2 is slower than 3 because it's feeding only on one lane (22.5i/s but with less stacking)
3 is a bit faster because items are stacked at maximum letting no other choice like in the second one (22.5i/s)
4 is very fast because it "virtually" is a 45i/s lane, allowing for a full fetch.
1 can not profit from inserter chasing items, all the others can.
2 is slower than 3 because 2 goes: retract/pickup/turn/extend/drop, and 3 goes: pickup/turn/drop. and extend/retract is relatively slow
4 is faster than 3 because it takes full advantage of the chasing mechanism over two lanes, and three can only use chasing on one lane.
I know by fact that it is, but why is it that way ? I don't think it's legitimate, and that's why people are pointing that's it's very slow.disentius wrote: Thu Feb 06, 2020 9:22 pm @Nafira:
No, it is a real game mechanic.
More info on the wiki:
https://wiki.factorio.com/Inserters
I agree on the baseline. Getting the most of the system is very rewarding and it shouldn't be easy.quyxkh wrote: Fri Feb 07, 2020 6:39 pm Did I fail to communicate there, or what?
I like it that the game poses puzzles. I like it a lot. The puzzles are the point, everything else is there either to motivate the puzzles or just be rewards and distractions because those are worth loving too. Subtleties in behavior that you don't even notice until you try to get absolute peak performance, then there's tradeoffs everywhere you turn and you can never have it all, but if you try some time, you get what you need, that's what makes this game so good.