You are going through the chunks and measuring pollution/chunk and counting spawners with count_entities_filtered. 2500 UPS on a new world with nothing on it maybe. It's going to choke hard on any real factory, will probably bring any factory down to 1 UPS by itself.darkfrei wrote: βTue May 14, 2019 6:41 pm Here is my version, UPS up to 2500.
https://mods.factorio.com/mod/Evo
Also, your evolution model doesn't work like the vanilla evolution model at all. It will skyrocket to maximum quickly with any somewhat large amount of pollution. It counts the same pollution every tick and it doesn't slow down when you reach higher evolution factors. So even if you scale it down you would go from 0 to medium biters and small spitters and then suddenly get mostly behemoths, maybe even before you get any major big biter attacks.
And you don't differentiate between pollution absorbed by trees or spawners. Pollution absorbed is first going to trees and spawners after that I think, seemed like that when I tested spawning massive amounts of pollution with commands.
I would use my mod instead. I just need a thumbnail....