Looking forward to seeing this more fleshed out and better documented.
Still a bit rough around the edges for my tastes, but looks like some good potential

thx! this is good news! I need ideas on balancing this modcpy wrote:I will help you balance things when i start playing with this mod
This is one of the best mods i've seen. Your dedication is huge. (hopefully)
no, dy-tech warfare good work with this mod, but dytech warfare imbalanced piece of shitcpy wrote:Do you recommend some other mods to go with this mod?
I know you said dytech warfare does not work well with this mod. But what about other mods?
I was thinking - tree farm, bobs mods + dytech without warfare for starters.
oh, dont touch frequency enemy base, this parametr ignore you starting location if very high or high, use only size of enemy base.Icehockeyplyr1 wrote:Hi I have been playing this mod for maybe a week now. I am one who loves the pressure situations that can be added by a mod like this however upon starting a new today I maxed out the base settings and whenever I set the "enemy bases>size>very big. They literally cover the entire map, you get 0 Starting area. Not sure if this is a bug due to other mods, since I use "A lot"of mods if you need a list or any other info please let me know. For now I will just use Size >big. With very big I Was hoping to base the size of a small country, but for now a small state will do.
OMFG! BIG THX! I think for some reason does not work? I'm so stupidNaxdar wrote:Hi, I played this mod for a while and I found what I think is a bug.
In the file \hardcorio\edit\map-settings.lua, there is a line :
data.raw["autoplace-control"]["enemy-base"].enemy_evolution = { enabled=true, time_factor = 0.00008, destroy_factor = 0.00000001, pollution_factor = 0.00001 }
These values are ineffective in game when tested with a print command (game.player.print(game.mapsettings.enemy_evolution.time_factor) for example).
I corrected this on my side by replacing the line with :
data.raw["map-settings"]["map-settings"].enemy_evolution = { enabled=true, time_factor = 0.00008, destroy_factor = 0.00000001, pollution_factor = 0.00001 }
this values is incorected, i make hot fix update (lasers, evolution factor and some little bugs) tomorrow.Naxdar wrote:I tested a but with these new values and your intended time_factor is a bit crazy high (100 times the original values). You may want to tone that down a bit.
I idled something like 10 minutes on a new map and my evolution factor was already at 0.1 .