Nothing about it has changed that I know of.adam_bise wrote: Mon Mar 24, 2025 2:20 am Is this more feasible to implement now?
I would like to make a scenario where certain recipes are not allowed within a defined area. I was looking for an on recipe set handler which led me here.
Event request: on_recipe_changed
Re: Event request: on_recipe_changed
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Re: Event request: on_recipe_changed
I would also like some sort of on_recipe_set/changed event to fire. For my use-case specifically, I'm trying to insert random modules into crafting machines when they're created, but I have to wait until the recipe is set, e.g. if I put prod modules in and then the recipe selected is for electric furnaces, the modules will be removed (I don't want to modify any vanilla recipes). An on_recipe_changed event would make this significantly easier to implement.