I think you are going by the wrong assumptions. You are assuming that base building is what makes *this* game fun. Except that it isn't only that, and what makes it fun depends on the person.evopwr wrote:Its not about making it more enjoyable for me.
I was considering what would make the game better overall.
Think of other games. If you could click a button, and bases just built themselves the same as before - would they be as enjoyable?
In ARK, Conan, Minecraft, Outpost Zero, or many others examples, or any other base building game (hundreds to chose from!) - one of the core enjoyable parts IS the base building. That's one of the most hugely successful genres at the moment. Base Building. You wont see ANY other base building game have a button to "redo what you built last time", because it totally detracts from the fundamental purpose and enjoyment of the game.
I can play how I want, so its not about making it more enjoyable for me. I just think it would be more successful, where more people keep playing again and again, if this option wasn't available in the vanilla game.
What % of people play more than 100 hours? I'm guessing less than 5%? I'm just thinking about what can be done to increase that, and make it enjoyable to keep playing.
- Some people might enjoy the manual labor of base building.
- Others enjoy the more intellectual job of coming up with better designs than the previous one... which doesn't mean they want to rebuild everything from scratch, one assembler and one inserter at a time.
- Yet others enjoy the combat aspects of the game.
- Others like speed-runs with various constraints.
- Others like to design train networks.
And the list goes on and on.
But regardless of which, most of those forms of gameplay would quickly become extremely boring if we didn't have blueprints.
I am one of those that would positively hate the loss of blueprints. Frankly, my enjoyment comes from designing blueprints that are better than my previous one, and I'd be gone immediately if they removed them.
Also, you mention the players that stuck around for over 100 hours. I did (well over 600 by now) and it only happened thanks to blueprints and tutorials. The early "everything manual" "slap anything anywhere" type of gameplay got me bored extremely quickly, and the only thing that kept me going was KoS' and Nilaus' tutorials and their associated blueprints... not as something to copy and build blindly, but as something to learn from and to use as inspiration for my own designs.
So, no... removing blueprints is NOT a good idea. It is a terrible one.