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radeon: Failed to allocate a buffer:
radeon:    size      : 402653184 bytes
radeon:    alignment : 65536 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 402653184 bytes
radeon:    alignment : 65536 bytes
radeon:    domains   : 4
-> Mesa: User error: GL_OUT_OF_MEMORY in glTexImage <-
-> Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D <-
Couldn't create atlas bitmap (size 16384X6028).
Probably not enough video memory.
Turning low graphics options on, please restart the game.So maybe my GPU supports 16k * 16k technically, however there's not enough VRAM left to store the texture?






 ). It's probably faster than trying to buffer the texture data and checking for GL_OUT_OF_MEMORY, too (not sure about that).
 ). It's probably faster than trying to buffer the texture data and checking for GL_OUT_OF_MEMORY, too (not sure about that).
