Version 0.9.6

Information about releases and roadmap.
kovarex
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Re: Version 0.9.6

Post by kovarex »

The whole problem was, that we let the zoomlevel to be up to 10 (instead of the default 3), it was result of our debug settings left in the game by accident.
About the sharpness and detail levels. The problem is the video memory requirements.
We could have super-hd settings, for people with 2GB of video memory maybe someday, but I'm not sure about it.
Don't forget, that double the resolution is 4 times the amount of requirements for video memory.
BurnHard
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Re: Version 0.9.6

Post by BurnHard »

Don't get me wrong, I am not into programming etc and I couldn't do it any better :D

I was just wondering that 500MB or 1GB of video memory is still some sort of barrier for such a 2.5-D game nowadays.
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ssilk
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Re: Version 0.9.6

Post by ssilk »

That's the reason, why the lowres-option was introduced. Most macs run with only 256 MiB.
This will change of course.

And the storage:

Code: Select all

ssilk@ssilkpro [/Applications/factorio.app/Contents/data] >  du -sh */graphics/
 97M	base/graphics/
2,1M	core/graphics/
Looks pretty less. But this is the compressed stuff! The files needs to be mapped into bitmaps with 4 layers and stored into the graphic-card.
Cool suggestion: Eatable MOUSE-pointers.
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