There are base defense designs on the forums where the walls have train stations to bring ammo, and the stations get turned off when there is enough ammo. They have to rely on counting ammo in chests, with no awareness of how much is in the turrets. If you want 200 ammo at a defense station, you might have 200 or 800 depending on how full the turrets around the chest are. That's annoying, and you can fix it if you can count the ammo in the turrets too.ssilk wrote:why I should count the ammo in the turrets. Either it's enough or it's too less. If too less I will see that very soon. If not I need to refill, until it is enough.
Statistics about which parts of the wall get attacked the most often, or how often the biters get in range of your second or third row of turrets. Or maybe an alarm that only goes off when a third-row turret fires.Or why should I count the shoots?