Reduce the Creeper spawner rate
Re: Reduce the Creeper spawner rate
What I'd like to see is research for increasing the explosive area of damage for your rockets so you could just fire a bunch of them and knock out all the creepers rushing you at the same time you destroy their base. Right now it seems the only method is to slowly push forward with turrets or risk taking lots of damage trying to switch weapons quickly. Pushing forward with turrets works ok for the campaign but it's very tedious in free play.
Re: Reduce the Creeper spawner rate
thank you that means a lot to me, i have tones of respect for anyone who will put their necks out to see their dream come true. this holds doubly so for indie developers who provide true creativity to the gaming industrykovarex wrote:Your theories are brilliant
also this is a great thinking game, which are far too few and far between, so anything that my mind conjures that could make this game better is happily put on here