

Moderator: ickputzdirwech
Nice!
Nice!!!!
Looks good and somehow makes me think that Laser turrets should have weak damage at max range and the closer the enemy gets to the turret the more damaging the beam (= hence pulsing due focusing the laser).Klonan wrote:How about a pulsing effect?
When combined with the above thought of Laser damage output depending how far the enemy is away from the Laser turret it might not be too overpowered at all. They might even start to suck at late game without linking them, rendering Gun Turrets the better choice to deal with enemies in medium range, and Flame Thrower Turrets at Close range for example.ssilk wrote:@MeduSalem: Not sure. Looks fantastic, but maybe they make the lasers too strong? Maybe for some kind of new (stronger) enemy. And switchable, so you can control how much lasers connect via circuits?
I strongly agree with the Pheromones concept...ssilk wrote:This last point, MeduSalem, is worth more thinking.
How can the natives get more resistant against some type of weapon? What I want to avoid here is some kind of "game magic", like a counter "XXX biters killed by YYY, so the current evolution factor for heat is then ZZZ". I think that is a bit too simple.
Instead I want to point to the pheromones: viewtopic.php?f=6&t=3440
So for us, every kill of a biter by lasers would blow a scent, a pheromone into the air, that spreads (with other parameters than the pollution) into the area. This pheromone is for this case a substance, that increases the resistance to the threat(s) that it signals, in this case against lasers/fire. Once inhalated (by the worms) the next generation of biters have increased their strength to that threat.
In this way there is no "magic" and you can influence that in many different ways, for example by some kind of air-cleaning technology.
I know, but I'm talking about fully redoing the mechanics of the laser turrets, wouldn't it be cool give it an AoE? and balance it via making the turret move slow and making it start from low damage and gradually increase over time the longer its on.ssilk wrote:There is already a mod for it.
viewtopic.php?f=144&t=21459
That's very nicessilk wrote:There is already a mod for it.
viewtopic.php?f=144&t=21459
The long game approach, but I'd try doing it!!Ringkeeper wrote:oh god, yes... both. Laser and burning/fire damage to buildingand then plantable trees.... build a nice forest around enemy base and buuuuurn it
Yep, exactly my opinion!ske wrote:Yes, yes, it should look like your solid beam. And the range should be pretty far.Zeblote wrote:Am I the only one who doesn't like how laser turrets throw homing red blobs at enemies?
Maybe it should look more like this![]()
The current laser turrets should be called plasma turrets then.
Area of Effect :3ssilk wrote:Hm. Yes, that would make the gun turrets much more useful against small and fast enemies. What is AoE? Ages of Empire??? lol