Like this one!
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Oh, whoops, it looks like I took that one...
Spider from Wild Wild West was amazing and very suitable for Factiorio. Also my first thought after seeing Spidetron was spider from WWW movie.nobodx wrote:Oh, please God, make the spider like this:
https://m.youtube.com/watch?v=NHRtlXDOqOU
https://i.ytimg.com/vi/NHRtlXDOqOU/maxresdefault.jpg
When does the SpiderTron thingie become available? Same depth in the tech tree as the Car? Tank? Logo/Con Robots? It'd be a really cool thing to have to be able to get around inside the factory quickly in the early or early-mid game phase.kovarex wrote:Mostly work in progress updates, here it is: https://www.factorio.com/blog/post/fff-120
That was my assumption too, when the devs started talking about spiders, that it was some kind of new mobile enemy, in addition to the Biters and Spitters. I also had the impression that these new spider enemies would be able to climb over Walls so that you had to use Turrets to keep them in check.SWSe wrote:The new concrete looks really good, and so seems the spidertron. Obviously, I thought you were gonna add some kind of arachnoid enemies when talking about a surpsire with 8 legsAwesome!
The Monkeylord isn't a spider though, it's more like a beetleThe Phoenixian wrote:Don't worry, there are other spiderbots to hope for it to look like.
Like this one!
/MonkeylordImage/
Oh, whoops, it looks like I took that one...
Concrete looked destroyed and this is a factorio style ? dingy ? when they will be look like that, immediately or after some time (200 years) ?The graphics department was not happy enough with the concrete. The concrete tileset is now more consistent with the Factorio style.
So legs will not be created with inserters, you know it looks little creepy when he standing and still is moving it looks like breathed "IT'S ALIVE!!!".This is the very early preview of the first tests of the Spidertron movement mechanics. As you can see it is an alternative vehicle usable by the player. It can overcome small water bodies and obstacles easily. The graphics is obviously just a placeholder, but enough to get the idea.
Since the start of developing this awsome game.AssaultRaven wrote:Yeah, I'll mod back the old style if this is how concrete is going to look. Since when is "broken" the Factorio style?
Phillip_Lynx wrote:Since the start of developing this awsome game.AssaultRaven wrote:Yeah, I'll mod back the old style if this is how concrete is going to look. Since when is "broken" the Factorio style?
All should look shabby or worn but work perfectly.
I agree. The "vibe" is cyberpunk / early industrial functionalist (think steel mills, pittsburgh mill towns, detroit, chicago), not sleek modernist stainless steel and glass (houston, current pittsburgh downtown). The concrete should be functional where you place it, but a bit ragged on the edges because no one cared enough to build a good casing before pouring it. I agree with the new graphics
no one cared enough to build a good casing before pouring it